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In Wwise there are two different panning rules: speaker and headphone. By default, all platforms use the speaker panning rule with the exception of portable consoles (such as Android and iOS), which use the headphone panning rule. The difference between the two modes is subtle but helps to provide a realistic and accurate audio experience depending on your listening set-up. This setting can be auditioned in Wwise but can also be set in the game at run-time.
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To audition the two modes:
From the menu bar, click Audio > Main Mix Channel Configuration > 2.0 (Speaker Panning)
From the menu bar, click Audio > Main Mix Channel Configuration > 2.0 (Headphone Panning)
info | Note |
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To set the panning rule in the game, refer to AK::SoundEngine::SetPanningRule in the SDK documentation. |
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