Version
- iOS
Set the mapping between a Wwise game object ID and a user’s GME user ID.
To receive an individual voice stream specified by userID
,
configure the gameObjectID
and the
userID
to bind together.
To receive a mix of all voice streams within the current room, do not set a mapping (there
is no need to call this function). If a mapping to a
gameObjectID
was previously set, clear
it by setting the userID
to NULL
or “”
(empty string).
/** * @brief Set the mapping between a Wwise game object ID and a GME user ID * corresponding to a user. A mapping between gameObjectID and userID is used * by GME to decide whether a GME Receive plug-in instance should play a * specific userID or, if there is no mapping, the mix of all voice streams within * the currently set roomID. * @param[in] gameObjectID The gameObjectID allocated in the game. * @param[in] userID The user ID of the GME user. Passing NULL or “” (empty string) * clears a previously set mapping. */ void GMEWWisePlugin_ReceivePlugin_SetReceiveOpenIDWithGameObjectID( AkUInt64 gameObjectID, const char* userID );
/** * @brief Get the mapping between a Wwise game object ID and a GME user ID * corresponding to a user. * @param[in] gameObjectID The gameObjectID allocated in the game. * @param[out] userID User-allocated character buffer of maximum size specified by maxlen. * The userID mapped to the gameObjectID will be copied to the buffer if one exists. * @param[in] maxlen The maximum size of the character buffer userID. */ void GMEWWisePlugin_ReceivePlugin_GetReceiveOpenIDWithGameObjectID( AkUInt64 gameObjectID, char* userID, int maxlen );
/** * @brief Get real-time level of a receiving voice stream specified by the targetID. * @param[in] targetID The identifier of the GME user. * @return Normalized level values from 0 to 100. */ int GMEWWisePlugin_GetAudioRecvStreamLevel(const char* targetID);
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