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The layers in the Creature Movement collection combine to create a composite sound. They are nested, so it is possible to render the entire sound from this track. In all the Creature Movement projects, the composite track is named Composite.
The following image displays the tracks of a Creature Movement subproject, which are arranged as layers that combine to produce the sound design of the specific creature.
Track colors vary by layer, and the track names and colors are used similarly throughout the Creature Movement subprojects.
The Composite track is the top of the layer hierarchy and is the composite output of all the layers combined. All composite tracks are colored white in all collections.
The Basic Layer is the defining characteristic of a creature. Additionally, it can be used as a standard distance sound effect on its own. All Basic Layer tracks use yellow custom colors, alternating between light and dark shades.
The Details layer is the closest and intimate part of the creature. For a close perspective, you can change the timing to alter the overall character. All Details Layer 2 tracks use blue custom colors, alternating between light and dark shades.
The Weight layer provides the overall perception of size and scale of the creature. All Weight Layer tracks use red custom colors, alternating between light and dark shades.
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