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Version
2024.1.4.8780

2024.1.4.8780

2023.1.12.8706

2022.1.18.8567

2021.1.14.8108

2019.2.15.7667

2019.1.11.7296

2018.1.11.6987

2017.2.10.6745

2017.1.9.6501

2016.2.6.6153

2015.1.9.5624


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Wwise SDK 2024.1.4
Windows 2024.1

Build Requirements

  • When building with Visual Studio 2017: Windows 10 SDK, version 1809 (10.0.17763.0)
  • When building with Visual Studio 2019: Windows 10 SDK version 2104 (10.0.20348.0)
  • When building with Visual Studio 2022: Windows SDK for Windows 11 (10.0.22621.755)

Release Notes

The following sections list and describe the Windows specific changes to Wwise between version 2023.1.8 and version 2024.1. For general release notes, please refer to Release Notes 2024.1

New Features

  • WG-69324 Added support for GameInput API to the Motion plug-in for Windows. Most notably, you can now audition the behavior of the Motion plug-in for Impulse Triggers on Xbox Gamepads in Wwise Authoring. You can also use Impulse Triggers on supported games on Windows. This change removes support for DirectInput from the Motion sink plug-in, as well as the AkPlatformInitSettings::hWnd and AkPlatformInitSettings::bEnableDirectInputSupport initialization settings. For more information, see Integrating Wwise Motion.
  • WG-73968 Added support for ARM64 target.

Bug Fixes

  • WG-68630 Fixed: Deadlock when running out of memory and using streaming sounds.
  • WG-73148 Fixed: For game engines not using meters as the unit of distance, misleading near-field effect for HRTF rendering of system audio objects playing very close to the listener.

Fixes for Community-Reported Bugs

  • WG-74782 Fixed: Attempting to initialize a haptics Motion output device for a DualSense gamepad connected over Bluetooth results in repeated failed attempts, as well as inaccurate error messaging due to the device using an incompatible connection. More specific error messaging is now provided.

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