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2024.1.5.8803
2023.1.13.8732
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Wwise Unreal Integration Documentation
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Each version of this integration matches a specific build of Unreal Engine. Here is what has changed in the 2023.1.0.8367.2849 release of the integration (in addition to upgrading to the new Unreal build). Upgrading Projects to Wwise 2023.1
info | Note: This integration does not support experimental Unreal Engine features. |
info | Note: This integration was compiled against Unreal Engine version 5.2 and 5.3. It was tested against Unreal Engine 5.3. Any major Unreal Engine version more recent than the aforementioned is not currently supported, but will be in a subsequent patch release. |
Platform-specific information can be found here:
For earlier versions, please refer to Previous Release Notes.
AkSpatialAudioInitSettings::uMaxEmitterRoomAuxSends
to limit the maximum number of game-defined auxiliary sends that can originate from a single emitter.AkGeometryParams::EnableTriangles
and replaced it with AkGeometryInstanceParams::UseForReflectionAndDiffraction
.AkGeometryInstanceParams::RoomID
is now deprecated and the parameter will be removed in a future version. We recommend that you do not use RoomID and instead leave it set to the default value (-1).AK::SpatialAudio::SetGameObjectToPortalObstruction
and AK::SpatialAudio::SetPortalToPortalObstruction
API functions. When emitter and listener game objects are in different Spatial Audio rooms, obstruction and occlusion checks are performed between emitters and portals in the same room, listener and portals in the same room, and between portals in the same room. A new parameter called Portal Occlusion was added to Unreal Portal Components. The parameter applies an occlusion value to the portal with the AK::SpatialAudio::SetPortalObstructionAndOcclusion
function. It can be used to modulate sound in response to a door opening or closing. The Unreal obstruction and occlusion service was moved to a separate module called WwiseObstructionOcclusion, which enables users to swap the service for their own if desired.EstimateHFDamping()
function gives an incorrect value that is inconsistent with the definition of HF damping.SetDiffractionOrder
, SetMaxEmitterRoomAuxSends
, SetNumberOfPrimaryRays
, and SetLoadBalancingSpread
are not exposed to Unreal Blueprints.DefaultGame.ini
is used as a database for Spatial Audio assets.UAkSurfaceReflectorSetComponent::AssignAcousticTexturesFromSamples()
does not assign default values when the raycast does not return a value.std::atomic
in FWwiseExecutionQueue
causes deadlocks under certain conditions.Des questions ? Des problèmes ? Besoin de plus d'informations ? Contactez-nous, nous pouvons vous aider !
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