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Wwise Unreal Integration Documentation
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The WwiseProjectDatabase module is available to uncooked projects, including in the Editor. This module provides a memory-based database view of the current state of the Wwise project’s generated SoundBanks. It uses the Wwise Project Database Sample with its own Adapter Types: The Unreal Adapters.
The WwiseProjectDatabase module handles queries through its accessing methods. You can, for example, ask for all known SoundBanks or one particular SoundBank. The data itself is kept in its DataStructure member.
Typically, only one platform is loaded in the WwiseProjectDatabase at one time for cooking and packaging purposes; however, it is possible to load more than one platform.
info | Note: While working with your project’s Unreal Editor on a Mac, only the Mac platform must be loaded. |
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