menu
Wwise
arrow_drop_down
Strata
arrow_drop_down
Solutions
arrow_drop_down
Apprendre
arrow_drop_down
Communauté
arrow_drop_down
Documentation
arrow_drop_down
Aide
arrow_drop_down
2024.1.5.8803
2023.1.13.8732
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
The Footsteps example demonstrates how you can create a simple hierarchy of Switch Containers to create variation for an otherwise repetitive sound.
To listen to the Footsteps example:
Load the “Footstep_Types” Switch Container or the “Play_Footstep” Event into the Transport Control.
In the Transport Control, click Switches and select the footstep type and material that you want to hear.
In this example, the parent Switch Container includes three footstep types:
Crouching
Walking
Running
Each of these three footstep types contains another Switch Container that determines the surfaces on which the characters will walk:
Concrete
Gravel
Hard Metal
Hard Wood
Water
To create diversity for each footstep type to material association, a Random Container containing between four and six variations has been created for each variation. The complete hierarchy looks like this:
To further avoid repetition, volume and pitch is randomized each time a new footstep is played. To see the random ranges, double click on the volume or pitch randomizer icon on the top-level Switch Container named “Footstep_Types”.
Des questions ? Des problèmes ? Besoin de plus d'informations ? Contactez-nous, nous pouvons vous aider !
Visitez notre page d'AideEnregistrez votre projet et nous vous aiderons à démarrer sans aucune obligation !
Partir du bon pied avec Wwise