menu
Wwise
arrow_drop_down
Strata
arrow_drop_down
Solutions
arrow_drop_down
Apprendre
arrow_drop_down
Communauté
arrow_drop_down
Documentation
arrow_drop_down
Aide
arrow_drop_down
2024.1.5.8803
2023.1.13.8732
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Wwise Unity Integration Documentation
|
(DEPRECATED) This script is deprecated as of 2019.2. Early reflections, Diffraction and Room Reverb can all be enabled per sound in the Sound Property Editor of the Authoring. More...
Inherits MonoBehaviour, and AK.Wwise.IMigratable.
Public Attributes | |
AK.Wwise.AuxBus | reflectAuxBus = new AK.Wwise.AuxBus() |
(DEPRECATED) As of 2019.2, the early reflections auxiliary bus can be set per sound, in the Authoring tool, or per game object, with the AkEarlyReflections component. More... | |
float | reflectionMaxPathLength = 1000 |
(DEPRECATED) As of 2019.2, the Reflection Max Path Length is set by the sound's Attenuation Max Distance value in the Authoring tool. More... | |
float | reflectionsAuxBusGain = 1 |
(DEPRECATED) As of 2019.2, the early reflections send volume can be set per sound, in the Authoring tool, or for all sunds playing on a game object, with the AkEarlyReflections component. More... | |
uint | reflectionsOrder = 1 |
(DEPRECATED) As of 2019.2, the Reflection Order is set in the Spatial Audio Initialization Settings. More... | |
float | roomReverbAuxBusGain = 1 |
(DEPRECATED) As of 2019.2, the Room Reverb Aux Bus Gain is set by the Game-Defined Auxiliary Sends Volume in the Sound Property Editor in the Authoring tool. More... | |
uint | diffractionMaxEdges = 0 |
(DEPRECATED) As of 2019.2, diffraction is enabled in the Sound Property Editor in the Authoring tool. More... | |
uint | diffractionMaxPaths = 0 |
(DEPRECATED) As of 2019.2, diffraction is enabled in the Sound Property Editor in the Authoring tool. More... | |
uint | diffractionMaxPathLength = 0 |
(DEPRECATED) As of 2019.2, diffraction is enabled in the Sound Property Editor in the Authoring tool. More... | |
bool | drawFirstOrderReflections = false |
(DEPRECATED) Spatial Audio Debug Drawing were moved to the new AkSpatialAudioDebugDraw component. More... | |
bool | drawSecondOrderReflections = false |
(DEPRECATED) Spatial Audio Debug Drawing were moved to the new AkSpatialAudioDebugDraw component. More... | |
bool | drawHigherOrderReflections = false |
(DEPRECATED) Spatial Audio Debug Drawing were moved to the new AkSpatialAudioDebugDraw component. More... | |
bool | drawDiffractionPaths = false |
(DEPRECATED) Spatial Audio Debug Drawing were moved to the new AkSpatialAudioDebugDraw component. More... | |
(DEPRECATED) This script is deprecated as of 2019.2. Early reflections, Diffraction and Room Reverb can all be enabled per sound in the Sound Property Editor of the Authoring.
Some functionalities were moved to different components. See the AkEarlyReflections and AkSpatialAudioDebugDraw components for more details.
Des questions ? Des problèmes ? Besoin de plus d'informations ? Contactez-nous, nous pouvons vous aider !
Visitez notre page d'AideEnregistrez votre projet et nous vous aiderons à démarrer sans aucune obligation !
Partir du bon pied avec Wwise