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2024.1.5.8803
2023.1.13.8732
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Wwise SDK 2024.1.5
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Sets multiple positions for a single game object. Setting multiple positions for a single game object is a way to simulate multiple emission sources while using the resources of only one voice. This can be used to simulate wall openings, area sounds, or multiple objects emitting the same sound in the same area. See AK::SoundEngine::SetMultiplePositions
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Name | Type | Description |
---|---|---|
gameObject * | integer | Game Object identifier. A game object ID, unsigned integer 64-bit. Range: [0,18446744073709551615] |
positions * | array | Array of positions to apply. |
positions [...] | object | Position |
positions[...].position * | object | A 3D position to set for the game object. |
positions[...].position.orientationFront * | object | Orientation of the listener. |
positions[...].position.orientationFront.x * | number | X Position. |
positions[...].position.orientationFront.y * | number | Y Position. |
positions[...].position.orientationFront.z * | number | Z Position. |
positions[...].position.orientationTop * | object | Top orientation of the listener. |
positions[...].position.orientationTop.x * | number | X Position. |
positions[...].position.orientationTop.y * | number | Y Position. |
positions[...].position.orientationTop.z * | number | Z Position. |
positions[...].position.position * | object | Position of the listener |
positions[...].position.position.x * | number | X Position. |
positions[...].position.position.y * | number | Y Position. |
positions[...].position.position.z * | number | Z Position. |
multiPositionType * | integer | Uses values from AK::SoundEngine::MultiPositionType . Range: [0,2] |
(Required *)
Refer to Using the Wwise Authoring API (WAAPI) for more information about Wwise Authoring API.
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