menu
Wwise
arrow_drop_down
Strata
arrow_drop_down
Solutions
arrow_drop_down
Apprendre
arrow_drop_down
Communauté
arrow_drop_down
Documentation
arrow_drop_down
Aide
arrow_drop_down
2024.1.3.8749
2023.1.11.8682
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
This error indicates that the sound engine could not generate the next audio buffer in time to avoid buffer exhaustion. The audio output may have glitched.
Probable causes:
The general CPU load is very high.
Other threads are pre-empting the audio thread.
The audio load is very high (too many voices to process).
Recommended resolution steps:
Connect the Wwise profiler and evaluate the CPU %, the number of voices and the number and type of effects running.
Find ways to cull some voices with instance limiting.
Find ways to cull some voices and game objects from the game side (objects 10 km from the listener don't need to exist at all).
Send voices to virtual earlier.
Reduce the number or quality of effects.
Change the codec used for sources or the compression quality (Vorbis is more CPU intensive than the rest, in many quality settings).
Connect a code profiler to your game and check if there are other threads with equal or higher priority that may be pre-empting the audio thread.
Make sure your sound engine thread priorities are higher than the normal game threads.
Des questions ? Des problèmes ? Besoin de plus d'informations ? Contactez-nous, nous pouvons vous aider !
Visitez notre page d'AideEnregistrez votre projet et nous vous aiderons à démarrer sans aucune obligation !
Partir du bon pied avec Wwise