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2024.1.3.8749

2024.1.3.8749

2023.1.11.8682

2022.1.18.8567

2021.1.14.8108

2019.2.15.7667

2019.1.11.7296

2018.1.11.6987

2017.2.10.6745

2017.1.9.6501

2016.2.6.6153

2015.1.9.5624


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Job Manager ran out of memory. Significant loss of performance or instability may occur.

The Job Manager system of the sound engine ran out of memory during a critical memory allocation. Because this memory allocation is not allowed to fail, it will be retried until it succeeds, which will effectively freeze audio rendering in the meantime.

Probable causes:

  • AK::MemoryMgr ran out of memory during a critical Job Manager allocation.

Recommended resolution steps:

  • To prevent this issue, a certain number of memory slabs can be pre-allocated for Job Manager allocations during Sound Engine initialization. Increase the number of slabs and/or the size of these slabs in the initialization settings of the Sound Engine. Consult Optimizing Job Manager Memory Usage in the SDK documentation to learn how to do this.

  • Make sure the game's implementation of AK::MemoryMgr does not impose a hard limit on allocations with the ID AkMemID_JobMgr.


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