Wwise SDK 2024.1.1
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Wwise automatically assigns Rooms to Game Objects using the geometry associated with each Room when available. Rooms can also be manually assigned using AK::SpatialAudio::SetGameObjectInRoom() (see also AK::SpatialAudio::UnsetGameObjectInRoom()).
When a geometry is used to define the shape of a Room, the following restrictions apply:
Note: Wwise supports both convex and concave geometries. |
Rooms can overlap or be fully contained in other Rooms. However, in these situations, a Game Object can be located in several Rooms at the same time. Wwise uses a priority system to disambiguate these cases: Rooms whith the highest priority are always assigned first (refer to AkRoomParams). If two or more Rooms share the same priority, Wwise tries to assign the innermost room if possible.
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