Version

menu_open

Source Editor: Audio Sources

The Source Editor for audio sources, different from the Source Editor for plug-ins, can be opened from the Contents Editor: Sound SFX, the Contents Editor: Music Track, or the Contents Editor: Sound Voice. Just double-click the audio source icon or use the keyboard shortcut (Shift + X by default).

Open audio source Source Editor
Open plug-in Source Editor
[Note]Note

Soundseed Grain, a premium plug-in that provides a granular synthesizer to Wwise users, is unlike other plug-ins in that it has a Source tab. Essentially, it is the same as the Source Editor for audio sources. However, in addition to the information provided in this page, Soundseed Grain users should consult Source settings for details on features specific to Soundseed Grain.

It contains information about the audio source, including the filename and duration of the audio file. An audio source is a separate abstraction layer between the audio file and the object. The audio source is created and linked to the original audio file when it is imported into your project.

For more information about the Source Editor, refer to Editing audio sources with the Source Editor.

Audio Source Properties

Interface Element

Description

[name]

The name of the object.

[source name]

The name of the audio source file.

Notes

Any additional information about the object properties.

Source Tab

Interface Element

Description

Graph View (Refer to Getting to know the graph view for an overview.)

Waveform

Shows the contents of the PCM (WAV or AMB) file, in Peak or RMS mode, over a timeline.

For more information on channel names and configurations, refer to Understanding Bus Configurations.

Envelope Edit - HDR


Defines if the editing of the HDR envelope is enabled or not. For this option to appear, the following conditions must be present:

  • Parent object is routed to an HDR-enabled bus

  • Parent object enables the Envelope Tracking

Fade-in handle

Defines a fade-in region. The fade-in curve can be right-clicked to select which fade curve to apply.

Fade-out handle

Defines a fade-out region. The fade-out curve can be right-clicked to select which fade curve to apply.

/

(Play cursor)

The timeline differs from the waveform in regards to the manipulation of the Play Cursor's position. The timeline allows you to drag and drop the Play Cursor to wherever you want the playback to start from. The waveform's Play Cursor cannot be dragged and dropped. However, the same result can be achieved by clicking directly on the waveform.

Customizing the starting position of a Sound SFX or Sound Voice by moving the Play Cursor to the desired starting point will only affect the playback sound in the Authoring tool. In-game, and through any indirect object (such as a parent or Event which is linked to the Sound SFX or Sound Voice on which the Play Cursor was modified), the playing of the clip will not start from the custom start point, rather it will start from the beginning.

Clicking on the Transport's Play button plays the clip from the Play Cursor's position. Clicking on the Play button while a Play Cursor continues to run will add another Play Cursor that will concurrently play from the same starting position as the first Play Cursor.

[Note]Note

The Source Editor's Play Cursor will only work on a Vorbis encoded source if the latter is converted with a seek table.

Identifies an Audio Source integrity issue.

Place the mouse over the icon to see the integrity issue on the tooltip.

Click the yellow triangle icon to attempt fixing the issue.

For more information about integrity issues, refer to Resolving audio source integrity issues.

[Caution]Caution

If focused in to a specific region of the graph, the upper right corner of the graph - where the alert icon appears - may be hidden from view.

Mode

Defines which mode is used to display the waveform.

  • Peak: The standard display mode. Each channel is displayed. The values represent the peak PCM values in decibels for the region drawn.

  • RMS: Shows the RMS (Root Mean Square) values. All channels are collapsed. The values represent the peak RMS values for the region drawn.

Reset

Resets the following elements:

  • Trim start and end

  • Loop start and end

  • Override file loop points

  • Fade-in and fade-out

  • Crossfade duration

  • HDR envelope

  • Play Cursor

Conversion Tab

Interface Element

Description

Conversion Settings

For a description of the Conversion Settings group properties, refer to Conversion category: Actor-Mixer Hierarchy and music objects.

File Properties

The File Properties group has three columns:

  • [property name]

  • Original: Refers to the original version of the file.

  • Converted: Refers to the converted version of the file.

File Path

The full path to the source file.

[Tip]Tip

As paths can be too long to fit the group, you may want to drag the column header splitters to see the full path. More directly, you can also open the file location using the Open containing folder shortcut menu option.

Channels

The number of distinct audio channels included in the audio source file.

Sample Rate

The value in Hertz (Hz) representing the number of times per second the audio source's digital audio signal is sampled.

File Size

The value and unit of measurement describing the memory size of the audio source file.

Duration

The length in seconds, from start to finish, of the audio source file.

Bandwidth

The maximum amount of data that can be transmitted in a given amount of time.

Units: KB/s (kilobytes per second)

Format

The audio format, such as PCM or ADPCM, of the audio source file.


Cette page a-t-elle été utile ?

Besoin d'aide ?

Des questions ? Des problèmes ? Besoin de plus d'informations ? Contactez-nous, nous pouvons vous aider !

Visitez notre page d'Aide

Décrivez-nous de votre projet. Nous sommes là pour vous aider.

Enregistrez votre projet et nous vous aiderons à démarrer sans aucune obligation !

Partir du bon pied avec Wwise