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Pinning objects in the Transport Control

The Transport Control automatically loads whatever object is currently shown in the Property Editor. However, when you select any object or Event in the Project Explorer, by default it will replace whatever is in the Transport Control. If you want to keep an object loaded in the Transport Control regardless of whatever else you select, you can pin that object, and prevent other objects from being loaded.

[Note]Note

When you are mixing in real-time, you need to load the object into the Transport Control so that your changes to the relative properties for that object take effect. Ensure that no objects are pinned when you are mixing in real-time.

Using pinning - example

Let's say that you are auditioning a Random Container and you are curious to see how a reverb effect will sound on a particular object in the container. You could pin the object in the Transport Control. Then you could apply the reverb to the parent object in the Property Editor and audition the Effect for that object alone. If you did not pin the object, all the container objects would play back in random mode and the object you wanted to audition might not play back. By pinning the object, you can modify the parent settings and then audition an object again as often as you need to.

To pin an object loaded in the Transport Control:

  1. Load an object into the Transport Control.

  2. In the Transport Control, click Pin.

    The Pin icon will become red and the object or Event will remain in the Transport Control even when you load other objects or Events into the Property Editor, or select another object in the Project Explorer.

[Tip]Tip

Press Ctrl+Alt+P to load and pin an object in the Transport Control. To unpin an object, press Ctrl+P.


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