Version
The Advanced Profiler - Listeners tab displays information about the active listeners in your game. A listener is a virtual microphone or motion sensor in the game that helps assign the sounds to particular speakers or motion to particular motors to simulate a 3D environment. For example, in a multiplayer go-kart racing game, each player-controlled go-kart on the track could be a listener. This tab shows you which listener is associated with which player in game and which game object sounds and motion are associated with which listener.
Wwise must register a game object for every listener, and a complete mix is done for each one. These are set in the Wwise SDK. For the sake of convenience, it is possible to set the
listenerID
field to
AK_INVALID_GAME_OBJECT
, which will tell the sound engine to simply use the listener(s) that have already been specified with the
SetListeners()
or
SetDefaultListeners()
API functions. This feature facilitates both code migration and the most common auxiliary send scenarios, whereby the listener is the same as the one for the direct output. Refer to
Integrating Listeners
in the
Wwise SDK documentationfor more information.
Interface Element |
Description | |||
---|---|---|---|---|
Opens a search field where standard alphanumeric entries filter out unmatching elements from the view. Learn more in Using tables. Click the Close icon to the left of the search icon to close the search field and remove the filter.
| ||||
Right-click the table header to open the Configure Columns dialog where you can specify which columns to display and their order. See Using tables. | ||||
Listener |
Name of listener. | |||
Spatialization |
Spatialization status of listener. | |||
L |
Left speaker offset. | |||
R |
Right speaker offset. | |||
C |
Center speaker offset. | |||
RR |
Rear right speaker offset. | |||
RL |
Rear left speaker offset. | |||
LFE |
Low Frequency Effect speaker offset. | |||
Game Object |
Name of game object. | |||
Listener(s) |
Lists the associated listener game objects. |
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