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In the Audio File Importer, you can specify that you want to import media files as SFX objects. When you import these files, SFX objects will be created in the selected location in the Audio tab of the Project Explorer. Depending on the hierarchy into which you are importing, these objects can be sound or music objects.
To import SFX media files into your project:
Do one of the following:
From the Wwise menu bar, click Project > Import Audio Files.
Right-click an object in the Actor-Mixer Hierarchy or Interactive Music Hierarchy and select Import Audio Files from the menu.
The Audio File Importer opens.
Click Add Files or Add Folders.
The Open File dialog opens.
Browse to the location of the media files that you want to import.
Select the files or folders, and click Open or Select Folder.
The selected files or folders are loaded into the Audio File Importer.
To import media files as sound objects, select the Import as Sound SFX option.
To change the location where the objects will be created in Wwise, click [...] and select the new location in the hierarchy.
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To import media files as music objects, browse to the location in the Interactive Music Hierarchy where you want to create the music objects. The Import as SFX and Voice options become unavailable. |
Click Import.
The Importing dialog opens where you can view the progress of the file import process.
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If there are errors in the media files, or conflicts, the Import Conflict Manager opens. For more information on how to deal with these conflicts, refer to Managing file import issues. |
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If you are using source control, you will be prompted to add these files to the source control system. |
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