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This Contents Editor provides a list of all objects in the Sequence Container and gives you quick access to some of the most common properties associated with those objects.
Interface Element |
Description | |||
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Click the Configure Columns shortcut (right-click) option from the column header band. The Object Property Settings opens. Specify which columns to display and their order. | ||||
[name] |
The name of the object. | |||
Inclusion |
Determines whether the element is included in the SoundBanks when they are generated. When selected, the element is included. When unselected, the element is not included. To optimize your sound design for each platform, you might want to exclude certain elements on certain platforms. By default, this check box applies across all platforms. Use the Link indicator to the left of the check box to unlink the element. Then you can customize the state of the check box per platform. When this option is unselected, the property and behavior options in the editor become unavailable. Default value: true | |||
Voice Volume |
The attenuation (level or amplitude) applied on the current object before it is routed to a bus or sent to an Auxiliary Bus. Refer to Understanding the voice pipeline for more information about volumes. Default value: 0
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Voice Pitch |
The playback speed of an audio structure, where:
Default value: 0 Range: -2400 to 2400 Units: Cents | |||
Voice Low-pass Filter |
A recursive filter that attenuates high frequencies based on the value specified. The units for this filter represent the percentage of low-pass filtering that has been applied, where 0 means no low-pass filtering (signal unaffected) and 100 means maximal attenuation. For more detail, see Wwise LPF and HPF Value Cutoff Frequencies . Default value: 0 Range: 0 to 100 Units: % | |||
Notes |
Any additional information about the object properties. | |||
Playlist |
The list of objects from the Sequence Container that have been arranged in a particular order for playback. The playlist determines which objects will be played in what order when the Sequence Container is called by the game engine. |
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