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Busses

The Advanced Profiler - Busses tab displays information about each of the busses that are mixing or processing audio in the sound engine at any point in time.

[Note]Note

Non-mixing busses are not displayed in the Busses tab. Refer to Understanding the bus icons and processing status for more information on the various processing statuses.

Interface Element

Description

Opens a search field where standard alphanumeric entries filter out unmatching elements from the view. Learn more in Using tables.

Click the Close icon to the left of the search icon to close the search field and remove the filter.

[Note]Note

The searches do not include elements in collapsed nodes of the List View, Query Editor, MIDI Keymap Editor, and Reference View.

Right-click the table header to open the Configure Columns dialog where you can specify which columns to display and their order. See Using tables.

Bus

The name of the bus or Auxiliary Bus.

Game Objects

The type of game object this .

(Mute and Solo)

Controls the Mute and Solo states for the object and shows the implicit mute and solo states for the object.

Muting an object silences this object for the current monitoring session. Soloing an object silences all the other objects in the project except this one.

A bold M or S indicates that the Mute or Solo state has been explicitly set for the object. A non-bold M or S with faded color indicates that the object's Mute or Solo state was implicitly set from another object's state.

Muting an object implicitly mutes the descendant objects.

Soloing an object implicitly mutes the sibling objects and implicitly solos the descendant and ancestor objects.

[Tip]Tip

Hold the Ctrl key while clicking a solo button to exclusively solo the object for which the solo button is associated.

[Note]Note

Mute and Solo are designed to be used for monitoring purposes only and are not persisted in the project or stored in the SoundBanks.

Bus Volume

The output level of the bus as defined in the project's hierarchy. This value includes the volume levels of states, RTPCs, and Set Voice Volume Actions.

Mix Count

The number of inputs that are mixed together by the bus.

Effect 0..3

Indicates the Effects (0 to 3) types processed by the Bus.

Audio Device

Indicates the ShareSet of the Audio Device into which this bus outputs. Active Audio Devices are listed in the Audio Devices tab.

Device ID

Indicates the ID of the Audio Device into which this bus outputs. Active Audio Devices along with their Device ID are also listed in the Audio Devices tab.


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