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Properties in Wwise are grouped into logical tabs in the Primary Editor and logical categories in the Property Editor. Both editors are found in Object Tabs. Across all audio structures, the following tabs and categories have common properties:
Metadata tab to associate Metadata plug-ins with objects.
RTPC tab to create and manage relationships between Wwise properties and in-game parameters.
States tab: Actor-Mixer Hierarchy objects to assign States to an object and define the characteristics of the object when a particular State is enabled.
Routing category includes all the absolute properties, such as output routing.
Additionally, the following tabs and properties are common to objects across two of the three Project Explorer hierarchies:
Effects tab: Actor-Mixer Hierarchy and music objects to add and adjust up to 255 Effect plug-ins on the object.
Conversion category: Actor-Mixer Hierarchy and music objects to apply conversions settings to one or more objects or sources within the Actor-Mixer or Interactive Music Hierarchy.
Positioning category: Actor-Mixer Hierarchy and music objects to give objects an audible position through speaker panning, attenuation, or more complex and precise 3D spatialization positioning.
HDR category: Actor-Mixer Hierarchy and music objects to define the HDR properties of objects within the Actor-Mixer or Interactive Music Hierarchy.
Advanced category: Actor-Mixer Hierarchy objects to define the advanced playback priority of the objects within the Actor-Mixer Hierarchy.
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