Version

menu_open

Property Editor: Audio Bus

The Property Editor contains the properties for the selected Audio Bus. You can adjust the overall Volume, Pitch, Low-pass filter, High-pass filter, ducking properties amongst others.

General

Interface Element

Description

[name]

The name of the object.

(Object Color)

Displays the object's color. Clicking the icon opens the color selector.

Select a color to apply it to the object. When you choose a color for an object, a palette icon appears on the selected square, as well as a yellow triangle in the lower-right corner, as shown.

To inherit the parent object's color, select the square at the far left of the color selector.

(Mute and Solo)

Controls the Mute and Solo states for the object and shows the implicit mute and solo states for the object.

Muting an object silences this object for the current monitoring session. Soloing an object silences all the other objects in the project except this one.

A bold M or S indicates that the Mute or Solo state has been explicitly set for the object. A non-bold M or S with faded color indicates that the object's Mute or Solo state was implicitly set from another object's state.

Muting an object implicitly mutes the descendant objects.

Soloing an object implicitly mutes the sibling objects and implicitly solos the descendant and ancestor objects.

[Tip]Tip

Hold the Ctrl key while clicking a solo button to exclusively solo the object for which the solo button is associated.

[Note]Note

Mute and Solo are designed to be used for monitoring purposes only and are not persisted in the project or stored in the SoundBanks.

(Show references)

Indicates the number of elements in your project that contain direct references to the object. The icon is displayed in orange when references to the object exist, and in gray when no references exist.

Selecting the button opens the Reference View with the object's name in the References to: field.

Enter text in the search field to find specific properties or property groups. Results are displayed as you type. The search is not case-sensitive and searches all properties associated with an object, even if their category is not selected for display.

When a search is active, an x appears at the far-right side of the field and all category buttons are unavailable. Click the x to clear the search.

(Only Show Modified)

When selected, only properties that have been modified from their default value are displayed and all category filter buttons are unavailable. If a search is active, it is only applied to modified properties.

Modified properties are displayed with an orange band at the left side of the property list and at the left side of the corresponding category button.

(Show/Hide Category Filters)

Opens a list of all categories associated with the object currently loaded in the Property Editor. For each category selected in the list, a corresponding button is displayed at the top of the list of properties. Select these buttons to display the related properties. Ctrl+click or Shift+click to select multiple buttons.

Always Show Additional Properties expands the less frequently used properties, which are collapsed by default.

(More Options)

Opens the following options:

  • Reset Expand/Collapse to Default: Returns to the default expansion.

  • Collapse All: Collapses all categories and groups in the Property Editor.

  • Expand All: Expands all categories and groups in the Property Editor.

(Open Property Editor Settings)

Opens the Object Property Settings dialog, which allows you to configure which properties are available for display in the Property Editor.

(Open in New Window)

Duplicates the Property Editor as a floating view. An instance of the editor remains in the Object Tab.

Bus

Interface element

Description

Specific

Bus Volume

The attenuation (level or amplitude) applied on the audio signal at the bus or Auxiliary Bus level. Refer to Understanding the Voice Pipeline for more information about volumes.

[Note]Note

The default slider range is from -96 to +12. You can go over those limits by entering the value directly, or by rolling the mouse while the focus is on the edit control.

Default value: 0

Range: -200 to 200

Units: dB

Bus Configuration

Determines in which configuration the bus output is formatted and can affect the processing status of the bus. You can use this setting to save CPU and memory by deferring mixing until further along the bus pipeline or reducing the number of channels for which Effects inserted on a bus must be processed.

Some of the available options are:

  • Same as parent - The bus inherits the bus configuration of its parent bus and has the potential to be non-mixing. This would save CPU and memory by propagating the properties of the bus to its input without requiring any processing. However, if the bus has certain features such as Effects, processing is performed and the potential savings are lost. Refer to Understanding the Bus Icons and Processing Status for further details.

  • Same as main mix - The bus inherits the bus configuration of the Main Mix of the Audio Device at the end of the bus pipeline. This option provides flexibility in that the bus configuration is determined by the endpoint at runtime.

  • Same as passthrough mix - The bus inherits the bus configuration of the Passthrough Mix of the Audio Device at the end of the bus pipeline. This option provides flexibility in that the bus configuration is determined by the endpoint at runtime. If 3D audio is active and the endpoint supports the Passthrough Mix, the bus output is formatted as 2.0. Otherwise, the bus functions as if Same as main mix were selected.

  • Audio Objects - The bus produces Audio Objects. These are audio buffers accompanied by Metadata that, if all conditions are met, could be passed to an endpoint to be rendered with spatialized effects.

The Bus Configuration of any top-level bus, such as the Master Audio Bus, is automatically set to Defined by device. This is because these busses always inherit the bus configuration of the associated Audio Device.

For more information on these and other options in the list, refer to Understanding Bus Configurations .

Default value: Same as parent

Auto-Ducking

Recovery Time

The amount of time from the termination of the audio signal in the current bus to the beginning of the fade-in for the signals that were ducked.

Default value: 1

Range: 0 to 10

Units: s

Maximum ducking volume

The maximum amount by which the volume of a listed bus can be lowered by the current bus. Use the slider to select a value from 0 to -96. To select a value from -97 to -200, use the keyboard or mousewheel.

Default value: -96

Range: -200 to 0

Units: dB

General

Interface element

Description

Specific

Override Color

Enables the Color slider to change the color chip of the selected objects.

Default value: false

Color

Displays a square filled with either the object’s defined color, or if none is set, a randomly applied color. This key helps identify the object line displayed in the graph view.

Default value: 0

Range: 0 to 26

Voice

Voice Volume

The attenuation (level or amplitude) applied on the current object before it is routed to a bus or sent to an Auxiliary Bus. Refer to Understanding the Voice Pipeline for more information about volumes.

[Note]Note

The default slider range is from -96 to +12 dB. You can go over those limits by entering the value directly or by rolling the mouse while the focus is on the edit control.

Default value: 0

Range: -200 to 200

Units: dB

Voice Pitch

The playback speed of an audio structure, where:

  • Pitch 0 = Normal speed.

  • Pitch 1,200 = 2 x speed.

  • Pitch 2,400 = 4 x speed.

  • Pitch -1,200 = 0.5 speed

  • Pitch -2,400 = 0.25 speed

[Tip]Tip

1,200 cents is equivalent to one octave.

Default value: 0

Range: -2400 to 2400

Units: Cents

Voice Low-pass Filter

A recursive filter that attenuates high frequencies based on the value specified.

The units for this filter represent the percentage of low-pass filtering that has been applied, where 0 means no low-pass filtering (signal unaffected) and 100 means maximal attenuation.

(For more detail, see Associating Low-pass and High-pass Filter Values with their Corresponding Cutoff Frequencies .)

Default value: 0

Range: 0 to 100

Voice High-pass Filter

A recursive filter that attenuates low frequencies based on the value specified.

The units for this filter represent the percentage of high-pass filtering that has been applied, where 0 means no high-pass filtering (signal unaffected) and 100 means maximal attenuation.

Default value: 0

Range: 0 to 100

Make-up Gain

Volume gain in decibels (dB) applied to the voice, after all other volume adjustments. The make-up gain is additive across the Actor-Mixer Hierarchy.

Refer to Understanding the voice pipeline to learn about how voices are being processed, how they are being routed and where the different volumes and Effects are being applied.

For more information about the Make-up Gain, refer to Using Loudness Normalization or Make-up gain to Adjust Volume .

[Note]Note

The default slider range is from -96 to +12. You can go over those limits by entering the value directly, or by rolling the mouse while the focus is on the edit control.

Default value: 0

Range: -200 to 200

Units: dB


Cette page a-t-elle été utile ?

Besoin d'aide ?

Des questions ? Des problèmes ? Besoin de plus d'informations ? Contactez-nous, nous pouvons vous aider !

Visitez notre page d'Aide

Décrivez-nous de votre projet. Nous sommes là pour vous aider.

Enregistrez votre projet et nous vous aiderons à démarrer sans aucune obligation !

Partir du bon pied avec Wwise