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Advanced category: Audio Busses

The properties in the Advanced category for all Master-Mixer Hierarchy objects, except Auxiliary Busses, allow you to specify the overall number of sound, music, and/or motion instances that can be passed through a bus simultaneously.

Advanced

Interface element

Description

Playback Limit

Ignore Parent Playback Limit

Determines if the current object and its children are considered part of the parent’s playback limit (unchecked) or defined at this level (checked). If the object is a top-level object, this option is unavailable.

Default value: false

Limit Sound Instances

The number of sound or motion instances within the same hierarchical structure that can play simultaneously.

Default value: false

Sound Instance Limit

Default value: 50

Range: 1 to 1000

When limit is reached:

Determines what happens when the playback limit is reached. You can select one of the following options:

  • Kill voice for lowest priority: Stops playing instance with the lowest priority. When an object is killed, a small fade out of a few milliseconds is performed.

  • Use virtual voice settings for lowest priority: Sets the sound with the lowest priority to adopt its virtual voice behavior. Refer to the Virtual voice behavior section in this table.

Keep in mind that each entity can override its own behavior so that the virtual behavior of a sound can still be to discard the sound or to continue to play.

Default value: Kill voice

When priority is equal:

Determines what happens when the playback limit is reached and there is more than one object with the lowest priority. You can select one of the following options:

  • Discard oldest instance to discard the oldest playing instance with the lowest priority.

  • Discard newest instance to discard the newest playing instance with the lowest priority.

Default value: Discard oldest instance


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