Version
The Memory Manager used by the sound engine allocated non-compliant device memory. Device memory is platform-specific virtual memory segments with special attributes; these attributes are required for certain hardware-accelerated decoding operations. This is usually the case when using hardware audio decoders.
Probable causes:
Your game uses the default implementation of AK::MemoryMgr
but has provided incorrect initialization settings for device memory allocation callbacks.
Your game uses a custom implementation of AK::MemoryMgr
that incorrectly implements the device memory allocation functions.
Recommended resolution steps:
Review the Memory Manager requirements in the SDK documentation in how to correctly override the default Memory Manager and verify that your game is fully compliant.
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