The following sections list and describe the changes to Wwise between version 2019.1.6 and version 2019.1.7. For earlier versions, please refer to Previous Release Notes.
Platform SDK Changes
- Stadia SDK: Updated to SDK 1.40.
- Lumin SDK: Updated SDK to 0.23.0.
- PS4 SDK: Updated SDK to 7.008.001.
API Changes
Performance Changes
- WG-46857 Fixed a performance issue where projects with a large amount of switch containers loaded simultaneously, would sometimes cause CPU spikes, when changing multiple switches in the same frame.
Bug Fixes
- WG-42845 Fixed: Convolution reverb was not immediately affected by IR Volume modifications.
- WG-44503 Fixed an issue where some Notes field would not be shown correctly in Wwise Authoring on macOS.
- WG-45963 Fixed: Calling SetListenerSpatialization on a game object that was not a listener did not register that game object as a listener.
- WG-46262 Fixed: Possible crash when editing a .wav file in an external editor.
- WG-46378 Fixed: The formatting of API call sink init messages would sometimes cause the system to crash.
- WG-46386 Fixed: Waapi is now compatible with NodeJS V12.14.1 LTS
- WG-46396 Fixed: Rare memory leak when using pitch-shifted sounds with the ADPCM codec.
- WG-46494 Fixed: The automatic renaming of Work Units could cause them to lose their Add flag, during a Move operation.
- WG-46558 Fixed: 3D spatialization in "headphones panning" mode could cause NaNs to be used as audio duration.
- WG-46664 Fixed: (Android) Crash could occur when running the Android x86 emulator.
- WG-46713 Fixed: (Switch) No audio and possible crash when the default audio device's channel configuration was not set to stereo or to 5.1.
- WG-46756 Fixed: Possible crash in the Sound Engine when connecting the Wwise Profiler with Voice Inspector Data enabled.
- WG-46859 Fixed: Adding a platform to a project could generate ID conflicts for custom (non shareset) plugins.
- WG-46995 Fixed: Sound Engine package for Lumin platform was missing certain files.
- See also
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