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Wwise Unreal Integration Documentation
Release Notes 2022.1.13.8454.2987

Each version of this integration matches a specific build of Unreal Engine. Here is what has changed in the 2022.1.13.8454.2987 release of the integration (in addition to upgrading to the new Unreal build).

Note:
This integration does not support experimental Unreal Engine features.
Note:
  • This integration was compiled against Unreal Engine version 4.27, 5.2, 5.3, and 5.4. It was tested against Unreal Engine 5.4.
  • Deprecation Notice: Support for Unreal Engine 4.27 will be removed in a future minor release. We recommend that you use Unreal Engine 5.2 or later.

For earlier versions, please refer to Previous Release Notes.

New Features

  • WG-70570 Added the setting Default Scaling Factor to allow setting the value of the attenuation factor when creating a component.
  • WG-71078 Added dry-run parameter to WwiseReconcileCommandlet.
  • WG-71283 Changed the wording of the Wwise Browser reconcile message so that it varies according to item selection in the Wwise Browser.

Miscellaneous Changes

  • WG-63169 Removed explicit Unreal Engine version number from the Unreal Integration .uplugin file, since the plug-in is compatible with multiple Unreal Engine versions.

Bug Fixes

  • WG-71100 Fixed: Crash when deleting an Actor with an AkSubmixInput component.
  • WG-71304 Fixed: External Sources crashes the editor when in -nothreading mode.
  • WG-71468 Fixed: Move Operation can't be executed from the commandlet.

Fixes for Community-Reported Bugs

  • WG-70741 Fixed: When generating SoundBanks with the WwiseBrowser through WwiseConsole, the user SoundBanks settings are not used when project settings are overriden.
  • WG-71281 Fixed: Compilation errors when other plug-ins are in an Unreal Project.
  • WG-71321 Fixed: AkEvent in Sequencer doesn't pause with the Sequencer.

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