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The Position Editor (3D Automation) allows you to define the spatial positioning of your object in a surround environment using animation paths. You can create many different versions of a path and then animate your object along these paths. You can also define how the different paths will be played back. The paths you create will override the position and orientation of both the game object and listener in game.
3D automation positioning can be used in many different situations, such as game interfaces, menus, non-localized ambient sounds, and voices.
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