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Wwise Unity Integration Documentation
Changes to your Unity Project

The Wwise Integration installation process changes your Unity project in the following ways:

  • It enables the Disable Audio option in Edit > Project Settings > Audio. This disables the built-in audio system.
  • If you enabled the Create WwiseGlobal GameObject Wwise Setting, it creates a game object named "Wwise Global" in the current scene. The WwiseGlobal object is also given AkEditorEventPlayer, AkAudioListener, and AkGameObj scripts, which are used to preview AkEvent objects in edit mode. A Rigidbody component is added such that interactions between AkEnvironment, AkRoom, and AkGameObj can also be previewed.
Note:The WwiseGlobal object is a GameObject that contains the Initializing and Terminating scripts for the Wwise Sound Engine. In the Editor workflow, it is added to every scene, so that it can be properly previewed in the Editor. In a build, a single instance is created in the first scene, and it persists throughout the game. There are a few customizable options in the initializer script. Refer to Initializing Sound Engine Modules in the Wwise SDK documentation.
  • It enables the Script Execution Order for sensitive Wwise scripts (AkInitializer, AkGameObj, AkAudioListener, and AkBank).
  • If you select the Add Ak Listener to Main Camera check box, it removes the Audio Listener component from the Main Camera object and sets the default AkAudioListener.cs script set on the Main Camera object.
  • It enables the Run in Background option in Edit > Project Settings > Player > Resolution and Presentation, which allows you to connect the Wwise Profiler.

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