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Wwise SDK 2024.1.0
AkDynamicDialogue.h
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26 
27 #ifndef _AK_SOUNDENGINE_AKDYNAMICDIALOGUE_H
28 #define _AK_SOUNDENGINE_AKDYNAMICDIALOGUE_H
29 
31 
32 /// Callback prototype used with dialogue event resolution. This function is called
33 /// for every candidate in a ResolveDialogueEvent execution.
34 /// \return true to accept candidate, false to reject.
35 /// \sa
36 /// - AK::SoundEngine::DynamicDialogue::ResolveDialogueEvent()
38  AkUniqueID in_idEvent,
39  AkUniqueID in_idCandidate,
40  void* in_cookie
41  );
42 
43 namespace AK
44 {
45  namespace SoundEngine
46  {
47  /// Dynamic Dialogue namespace
48  /// \remarks The functions in this namespace are thread-safe, unless stated otherwise.
49  namespace DynamicDialogue
50  {
51  /// Resolve a dialogue event into an audio node ID based on the specified argument path.
52  /// \return Unique ID of audio node, or AK_INVALID_UNIQUE_ID if no audio node is defined for specified argument path
54  AkUniqueID in_eventID, ///< Unique ID of dialogue event
55  AkArgumentValueID* in_aArgumentValues, ///< Argument path, as array of argument value IDs. AK_FALLBACK_ARGUMENTVALUE_ID indicates a fallback argument value
56  AkUInt32 in_uNumArguments, ///< Number of argument value IDs in in_aArgumentValues
57  AkPlayingID in_idSequence = AK_INVALID_PLAYING_ID, ///< Optional sequence ID in which the token will be inserted (for profiling purposes)
58  AkCandidateCallbackFunc in_candidateCallbackFunc = NULL, ///< Optional callback for candidate validation based on custom criteria
59  void* in_pCookie = NULL ///< Callback cookie (reserved to user, passed to the callback function)
60  );
61 
62 #ifdef AK_SUPPORT_WCHAR
63  /// Resolve a dialogue event into an audio node ID based on the specified argument path.
64  /// \return Unique ID of audio node, or AK_INVALID_UNIQUE_ID if no audio node is defined for specified argument path
66  const wchar_t* in_pszEventName, ///< Name of dialogue event
67  const wchar_t** in_aArgumentValueNames, ///< Argument path, as array of argument value names. L"" indicates a fallback argument value
68  AkUInt32 in_uNumArguments, ///< Number of argument value names in in_aArgumentValueNames
69  AkPlayingID in_idSequence = AK_INVALID_PLAYING_ID, ///< Optional sequence ID in which the token will be inserted (for profiling purposes)
70  AkCandidateCallbackFunc in_candidateCallbackFunc = NULL, ///< Optional callback for candidate validation based on custom criteria
71  void* in_pCookie = NULL ///< Callback cookie (reserved to user, passed to the callback function)
72  );
73 #endif //AK_SUPPORT_WCHAR
74 
75  /// Resolve a dialogue event into an audio node ID based on the specified argument path.
76  /// \return Unique ID of audio node, or AK_INVALID_UNIQUE_ID if no audio node is defined for specified argument path
78  const char* in_pszEventName, ///< Name of dialogue event
79  const char** in_aArgumentValueNames, ///< Argument path, as array of argument value names. "" indicates a fallback argument value
80  AkUInt32 in_uNumArguments, ///< Number of argument value names in in_aArgumentValueNames
81  AkPlayingID in_idSequence = AK_INVALID_PLAYING_ID, ///< Optional sequence ID in which the token will be inserted (for profiling purposes)
82  AkCandidateCallbackFunc in_candidateCallbackFunc = NULL, ///< Optional callback for candidate validation based on custom criteria
83  void* in_pCookie = NULL ///< Callback cookie (reserved to user, passed to the callback function)
84  );
85 
86  /// Get the value of a custom property of integer or boolean type.
87  /// \return
88  /// - AK_Success if the value is found
89  /// - AK_PartialSuccess if the event was found but no matching custom property was found on this object. Note that it could mean this value is the default value.
90  /// - AK_IDNotFound if the EventID is unknown (not loaded or typo in the id)
92  AkUniqueID in_eventID, ///< Unique ID of dialogue event
93  AkUInt32 in_uPropID, ///< Property ID of your custom property found under the Custom Properties tab of the Wwise project settings.
94  AkInt32& out_iValue ///< Property Value
95  );
96 
97  /// Get the value of a custom property of real type.
98  /// \return
99  /// - AK_Success if the value is found
100  /// - AK_PartialSuccess if the event was found but no matching custom property was found on this object. Note that it could mean this value is the default value.
101  /// - AK_IDNotFound if the EventID is unknown (not loaded or typo in the id)
103  AkUniqueID in_eventID, ///< Unique ID of dialogue event
104  AkUInt32 in_uPropID, ///< Property ID of your custom property found under the Custom Properties tab of the Wwise project settings.
105  AkReal32& out_fValue ///< Property Value
106  );
107  }
108  }
109 }
110 
111 #endif // _AK_SOUNDENGINE_AKDYNAMICDIALOGUE_H
AKSOUNDENGINE_API AkUniqueID ResolveDialogueEvent(AkUniqueID in_eventID, AkArgumentValueID *in_aArgumentValues, AkUInt32 in_uNumArguments, AkPlayingID in_idSequence=AK_INVALID_PLAYING_ID, AkCandidateCallbackFunc in_candidateCallbackFunc=NULL, void *in_pCookie=NULL)
Definition of data structures for AkAudioObject.
#define AK_EXTERNAPIFUNC(_type, _name)
AKRESULT
Standard function call result.
Definition: AkTypes.h:134
AkUInt32 AkArgumentValueID
Argument value ID.
Definition: AkTypes.h:80
#define NULL
Definition: AkTypes.h:46
float AkReal32
32-bit floating point
int32_t AkInt32
Signed 32-bit integer.
AKSOUNDENGINE_API AKRESULT GetDialogueEventCustomPropertyValue(AkUniqueID in_eventID, AkUInt32 in_uPropID, AkInt32 &out_iValue)
AkUInt32 AkUniqueID
Unique 32-bit ID.
Definition: AkTypes.h:52
#define AK_CALLBACK(_type, _name)
static const AkPlayingID AK_INVALID_PLAYING_ID
Invalid playing ID.
Definition: AkTypes.h:99
uint32_t AkUInt32
Unsigned 32-bit integer.
bool(* AkCandidateCallbackFunc)(AkUniqueID in_idEvent, AkUniqueID in_idCandidate, void *in_cookie)
AkUInt32 AkPlayingID
Playing ID.
Definition: AkTypes.h:55

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