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The Sound Engine's job manager works by sending requests to the game for CPU time by providing it with a worker function callback. It expects the game to call this function exactly once per request.
Failing to honor this expectation can lead to problems during the execution of audio processing.
Probable causes:
If you see this message in the Capture Log, it means the game called the worker function callback without an explicit request from the Sound Engine.
Recommended resolution steps:
Review the requirements for Concurrent Execution of Audio Rendering Jobs in the SDK documentation and verify that your game is fully compliant.
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