Version

menu_open
Attention : vous avez été redirigé vers la plus récente documentation correspondant à votre version générale ( 2023.1.10.8659 ). Si vous souhaitez accéder à la documentation de votre version précise, veuillez télécharger la documentation hors ligne depuis l'Audiokinetic Launcher et sélectionner l'option de documentation Offline dans l'application de création Wwise.
Wwise Unreal Integration Documentation
Release Notes 2022.1.13.8454.2987

Each version of this integration matches a specific build of Unreal Engine. Here is what has changed in the 2022.1.13.8454.2987 release of the integration (in addition to upgrading to the new Unreal build).

Note:
This integration does not support experimental Unreal Engine features.
Note:
  • This integration was compiled against Unreal Engine version 4.27, 5.2, 5.3, and 5.4. It was tested against Unreal Engine 5.4.
  • Deprecation Notice: Support for Unreal Engine 4.27 will be removed in a future minor release. We recommend that you use Unreal Engine 5.2 or later.

For earlier versions, please refer to Previous Release Notes.

New Features

  • WG-70570 Added the setting Default Scaling Factor to allow setting the value of the attenuation factor when creating a component.
  • WG-71078 Added dry-run parameter to WwiseReconcileCommandlet.
  • WG-71283 Changed the wording of the Wwise Browser reconcile message so that it varies according to item selection in the Wwise Browser.

Miscellaneous Changes

  • WG-63169 Removed explicit Unreal Engine version number from the Unreal Integration .uplugin file, since the plug-in is compatible with multiple Unreal Engine versions.

Bug Fixes

  • WG-71100 Fixed: Crash when deleting an Actor with an AkSubmixInput component.
  • WG-71304 Fixed: External Sources crashes the editor when in -nothreading mode.
  • WG-71468 Fixed: Move Operation can't be executed from the commandlet.

Fixes for Community-Reported Bugs

  • WG-70741 Fixed: When generating SoundBanks with the WwiseBrowser through WwiseConsole, the user SoundBanks settings are not used when project settings are overriden.
  • WG-71281 Fixed: Compilation errors when other plug-ins are in an Unreal Project.
  • WG-71321 Fixed: AkEvent in Sequencer doesn't pause with the Sequencer.

Cette page a-t-elle été utile ?

Besoin d'aide ?

Des questions ? Des problèmes ? Besoin de plus d'informations ? Contactez-nous, nous pouvons vous aider !

Visitez notre page d'Aide

Décrivez-nous de votre projet. Nous sommes là pour vous aider.

Enregistrez votre projet et nous vous aiderons à démarrer sans aucune obligation !

Partir du bon pied avec Wwise