Wwise SDK 2023.1.8
|
Setting switches is very similar to setting states, except that you do it with the AK::SoundEngine::SetSwitch() function:
The AK::SoundEngine::SetSwitch() method also accepts strings (Unicode or Ansi) instead of IDs. In this case you would specify the names of the Switch Group and Switch, as defined by the Wwise user:
In the sample program you can experiment with switches by clicking on the Start Walking button (to start triggerring Play_FootStep
events every half second) and then changing the ground material with the "Ground switch" dropdown list.
Refer to Integration Details - Switches for more details.
Note: This sample code comes from the Sound Engine Integration Sample Project available in the Samples section. Refer to Integration Demo Sample for more information. |
Des questions ? Des problèmes ? Besoin de plus d'informations ? Contactez-nous, nous pouvons vous aider !
Visitez notre page d'AideEnregistrez votre projet et nous vous aiderons à démarrer sans aucune obligation !
Partir du bon pied avec Wwise