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Wwise Unity Integration Documentation
Release Notes - Wwise Unity Integration 2019.1.1.6977.1430

This release delivers the Wwise SDK update for Wwise 2019.1.1.

Compatibility:

  • Wwise SDK: 2019.1.1
  • Unity: Unity 5.6, 2017.4, 2018.1, 2018.2, 2018.3 (Personal or Pro).
    Note:Important note: This integration does not support Unity 4. Compatibility with Unity versions not listed above is not guaranteed.
Platforms: Wwise Unity Integration tested on:
Android
iOS
Linux
Mac
PS4
Switch
tvOS
UWP (Universal Windows Platform)
Windows
Xbox One
Unity 2019.1.0f2
Magic Leap (Lumin OS) Unity 2019.1.0f2 with ML SDK 0.19.0

Resolved Issues:

  • WG-40425 Changed AkEvents within Timeline to update accurately, reflecting changes in name and timing and indicating when SoundBanks are regenerated with new information.
  • WG-41071 Ensured AkEvent clips in Timeline are created with a proper minimum duration, if the total duration is unknown.
  • WG-41383 Added the ability to specify whether or not AkEventPlayable objects stop at the end of their associated clip.
  • WG-41684 Fixed: Cannot build Windows executables from the Mac editor.
  • WG-41721 Changed the AkRoomPortal component to have option to choose an initial state.
  • WG-42001 Fixed: Crash when setting AkExternalSourceInfo.szFile.
  • WG-42612 (Switch) Source solution can now be built with no folder location requirements.
  • WG-42625 Properly exposed API to receive arrays of structures.
  • WG-42841 Fixed NullReferenceException when selecting GameObject with AkAmbient attached.
  • WG-42870 Packaged the Motion plug-in DLL into the Unity Integration.

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