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Wwise Unity Integration Documentation
Release Notes - Wwise Unity Integration 2016.1

This release delivers the Wwise SDK update for Wwise 2016.1.

Compatibility:

  • Wwise SDK: 2016.1
  • Unity: Unity 5.3 (Personal or Pro).
    Note:Important note: This integration has not been tested on Unity 4.
    Platforms: Wwise Unity Integration tested on:
    Android
    iOS
    Linux
    Mac
    PS3
    PS4
    PS Vita
    Windows
    Windows Store
    Xbox One
    Unity 5.3.4p3
    Wii U Unity 5.2.4f1
    Xbox 360 Unity 5.0.1f1

Resolved Issues:

  • WG-25675 Fixed: Added a "Generate SoundBanks" button in the Wwise Picker to generate the SoundBanks for all platforms of the Wwise project.
  • WG-27583 Fixed: Now automatically managing the SoundBank folders in the Unity assets, pointing to the right SoundBank for the current Unity target platform.
  • WG-28175 Fixed: WwiseGlobal is not always automatically created when creating a new scene.
  • WG-26011 Fixed: Enabling back Ak Audio Listener after creating a new Scene doesn't properly destroy Default Unity Audio Listener.

Migration Notes:

  • SWIG sources are not distributed with the source ZIP files anymore. The provided ZIP sources contain the necessary files and pre-generated SWIG interfaces required to build the integration package without the need for SWIG.
  • Projects still using Wwise 2014.1.4 and less are not directly upgradable to 2016.1. Please first update your project to 2015.1.6, and then to 2016.1.

Known issues:

  • WG-30021: The DecodeBanks feature is deactivated when previewing a scene in the Editor.
  • WG-30021: The DecodeBanks feature does not automatically delete the decoded SoundBanks. If SoundBanks are updated, the DecodedBanks folder should be removed from the target devices.
  • WG-30128: It is not possible to save decoded SoundBanks to disk on the Vita platform
  • WG-30139: It is not possible to save decoded SoundBanks to disk on the WiiU platform

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