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static AKRESULT | RegisterAllPlugins () |
| This function is deprecated. All registration is automatic now. Kept for backward compatibility. More...
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AKSOUNDENGINE_API SLObjectItf | GetWwiseOpenSLInterface () |
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AKRESULT | GetFastPathSettings (AkInitSettings &in_settings, AkPlatformInitSettings &in_pfSettings) |
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AKSOUNDENGINE_API AkDeviceID | GetDeviceIDFromPlayerIndex (int playerIndex) |
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AKSOUNDENGINE_API AkUInt32 | GetGameInputDeviceID (const IGameInputDevice *in_pGameInputDevice) |
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AKSOUNDENGINE_API bool | IsInitialized () |
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AKSOUNDENGINE_API AKRESULT | Init (AkInitSettings *in_pSettings, AkPlatformInitSettings *in_pPlatformSettings) |
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AKSOUNDENGINE_API void | GetDefaultInitSettings (AkInitSettings &out_settings) |
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AKSOUNDENGINE_API void | GetDefaultPlatformInitSettings (AkPlatformInitSettings &out_platformSettings) |
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AKSOUNDENGINE_API void | Term () |
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AKSOUNDENGINE_API AKRESULT | GetAudioSettings (AkAudioSettings &out_audioSettings) |
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AKSOUNDENGINE_API AkChannelConfig | GetSpeakerConfiguration (AkOutputDeviceID in_idOutput=0) |
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AKSOUNDENGINE_API AKRESULT | GetOutputDeviceConfiguration (AkOutputDeviceID in_idOutput, AkChannelConfig &io_channelConfig, Ak3DAudioSinkCapabilities &io_capabilities) |
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AKSOUNDENGINE_API AKRESULT | GetPanningRule (AkPanningRule &out_ePanningRule, AkOutputDeviceID in_idOutput=0) |
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AKSOUNDENGINE_API AKRESULT | SetPanningRule (AkPanningRule in_ePanningRule, AkOutputDeviceID in_idOutput=0) |
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AKSOUNDENGINE_API AKRESULT | GetSpeakerAngles (AkReal32 *io_pfSpeakerAngles, AkUInt32 &io_uNumAngles, AkReal32 &out_fHeightAngle, AkOutputDeviceID in_idOutput=0) |
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AKSOUNDENGINE_API AKRESULT | SetSpeakerAngles (const AkReal32 *in_pfSpeakerAngles, AkUInt32 in_uNumAngles, AkReal32 in_fHeightAngle, AkOutputDeviceID in_idOutput=0) |
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AKSOUNDENGINE_API AKRESULT | SetVolumeThreshold (AkReal32 in_fVolumeThresholdDB) |
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AKSOUNDENGINE_API AKRESULT | SetMaxNumVoicesLimit (AkUInt16 in_maxNumberVoices) |
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AKSOUNDENGINE_API AKRESULT | SetJobMgrMaxActiveWorkers (AkJobType in_jobType, AkUInt32 in_uNewMaxActiveWorkers) |
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AKSOUNDENGINE_API AKRESULT | RenderAudio (bool in_bAllowSyncRender=true) |
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AKSOUNDENGINE_API AK::IAkGlobalPluginContext * | GetGlobalPluginContext () |
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AKSOUNDENGINE_API AKRESULT | RegisterPlugin (AkPluginType in_eType, AkUInt32 in_ulCompanyID, AkUInt32 in_ulPluginID, AkCreatePluginCallback in_pCreateFunc, AkCreateParamCallback in_pCreateParamFunc, AkGetDeviceListCallback in_pGetDeviceList=NULL) |
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AKSOUNDENGINE_API AKRESULT | RegisterPluginDLL (const AkOSChar *in_DllName, const AkOSChar *in_DllPath=NULL) |
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AKSOUNDENGINE_API bool | IsPluginRegistered (AkPluginType in_eType, AkUInt32 in_ulCompanyID, AkUInt32 in_ulPluginID) |
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AKSOUNDENGINE_API AKRESULT | RegisterCodec (AkUInt32 in_ulCompanyID, AkUInt32 in_ulCodecID, AkCreateFileSourceCallback in_pFileCreateFunc, AkCreateBankSourceCallback in_pBankCreateFunc) |
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AKSOUNDENGINE_API AKRESULT | RegisterGlobalCallback (AkGlobalCallbackFunc in_pCallback, AkUInt32 in_eLocation=AkGlobalCallbackLocation_BeginRender, void *in_pCookie=NULL, AkPluginType in_eType=AkPluginTypeNone, AkUInt32 in_ulCompanyID=0, AkUInt32 in_ulPluginID=0) |
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AKSOUNDENGINE_API AKRESULT | UnregisterGlobalCallback (AkGlobalCallbackFunc in_pCallback, AkUInt32 in_eLocation=AkGlobalCallbackLocation_BeginRender) |
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AKSOUNDENGINE_API AKRESULT | RegisterResourceMonitorCallback (AkResourceMonitorCallbackFunc in_pCallback) |
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AKSOUNDENGINE_API AKRESULT | UnregisterResourceMonitorCallback (AkResourceMonitorCallbackFunc in_pCallback) |
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AKSOUNDENGINE_API AKRESULT | RegisterAudioDeviceStatusCallback (AK::AkDeviceStatusCallbackFunc in_pCallback) |
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AKSOUNDENGINE_API AKRESULT | UnregisterAudioDeviceStatusCallback () |
| Unregisters the callback for the Audio Device status changes, registered by RegisterAudioDeviceStatusCallback
More...
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AKSOUNDENGINE_API AkUInt32 | GetIDFromString (const char *in_pszString) |
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AKSOUNDENGINE_API AKRESULT | RegisterGameObj (AkGameObjectID in_gameObjectID) |
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AKSOUNDENGINE_API AKRESULT | RegisterGameObj (AkGameObjectID in_gameObjectID, const char *in_pszObjName) |
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AKSOUNDENGINE_API AKRESULT | UnregisterGameObj (AkGameObjectID in_gameObjectID) |
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AKSOUNDENGINE_API AKRESULT | UnregisterAllGameObj () |
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AKSOUNDENGINE_API AKRESULT | SetPosition (AkGameObjectID in_GameObjectID, const AkSoundPosition &in_Position, AkSetPositionFlags in_eFlags=AkSetPositionFlags_Default) |
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AKSOUNDENGINE_API AKRESULT | SetMultiplePositions (AkGameObjectID in_GameObjectID, const AkSoundPosition *in_pPositions, AkUInt16 in_NumPositions, MultiPositionType in_eMultiPositionType=MultiPositionType_MultiDirections, AkSetPositionFlags in_eFlags=AkSetPositionFlags_Default) |
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AKSOUNDENGINE_API AKRESULT | SetMultiplePositions (AkGameObjectID in_GameObjectID, const AkChannelEmitter *in_pPositions, AkUInt16 in_NumPositions, MultiPositionType in_eMultiPositionType=MultiPositionType_MultiDirections, AkSetPositionFlags in_eFlags=AkSetPositionFlags_Default) |
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AKSOUNDENGINE_API AKRESULT | SetScalingFactor (AkGameObjectID in_GameObjectID, AkReal32 in_fAttenuationScalingFactor) |
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AKSOUNDENGINE_API AKRESULT | SetDistanceProbe (AkGameObjectID in_listenerGameObjectID, AkGameObjectID in_distanceProbeGameObjectID) |
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AKSOUNDENGINE_API AKRESULT | SetListeners (AkGameObjectID in_emitterGameObj, const AkGameObjectID *in_pListenerGameObjs, AkUInt32 in_uNumListeners) |
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AKSOUNDENGINE_API AKRESULT | AddListener (AkGameObjectID in_emitterGameObj, AkGameObjectID in_listenerGameObj) |
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AKSOUNDENGINE_API AKRESULT | RemoveListener (AkGameObjectID in_emitterGameObj, AkGameObjectID in_listenerGameObj) |
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AKSOUNDENGINE_API AKRESULT | SetDefaultListeners (const AkGameObjectID *in_pListenerObjs, AkUInt32 in_uNumListeners) |
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AKSOUNDENGINE_API AKRESULT | AddDefaultListener (AkGameObjectID in_listenerGameObj) |
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AKSOUNDENGINE_API AKRESULT | RemoveDefaultListener (AkGameObjectID in_listenerGameObj) |
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AKSOUNDENGINE_API AKRESULT | ResetListenersToDefault (AkGameObjectID in_emitterGameObj) |
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AKSOUNDENGINE_API AKRESULT | SetListenerSpatialization (AkGameObjectID in_uListenerID, bool in_bSpatialized, AkChannelConfig in_channelConfig, AK::SpeakerVolumes::VectorPtr in_pVolumeOffsets=NULL) |
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AKSOUNDENGINE_API AKRESULT | SetRTPCValue (AkRtpcID in_rtpcID, AkRtpcValue in_value, AkGameObjectID in_gameObjectID=AK_INVALID_GAME_OBJECT, AkTimeMs in_uValueChangeDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear, bool in_bBypassInternalValueInterpolation=false) |
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AKSOUNDENGINE_API AKRESULT | SetRTPCValue (const char *in_pszRtpcName, AkRtpcValue in_value, AkGameObjectID in_gameObjectID=AK_INVALID_GAME_OBJECT, AkTimeMs in_uValueChangeDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear, bool in_bBypassInternalValueInterpolation=false) |
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AKSOUNDENGINE_API AKRESULT | SetRTPCValueByPlayingID (AkRtpcID in_rtpcID, AkRtpcValue in_value, AkPlayingID in_playingID, AkTimeMs in_uValueChangeDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear, bool in_bBypassInternalValueInterpolation=false) |
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AKSOUNDENGINE_API AKRESULT | SetRTPCValueByPlayingID (const char *in_pszRtpcName, AkRtpcValue in_value, AkPlayingID in_playingID, AkTimeMs in_uValueChangeDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear, bool in_bBypassInternalValueInterpolation=false) |
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AKSOUNDENGINE_API AKRESULT | ResetRTPCValue (AkRtpcID in_rtpcID, AkGameObjectID in_gameObjectID=AK_INVALID_GAME_OBJECT, AkTimeMs in_uValueChangeDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear, bool in_bBypassInternalValueInterpolation=false) |
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AKSOUNDENGINE_API AKRESULT | ResetRTPCValue (const char *in_pszRtpcName, AkGameObjectID in_gameObjectID=AK_INVALID_GAME_OBJECT, AkTimeMs in_uValueChangeDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear, bool in_bBypassInternalValueInterpolation=false) |
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AKSOUNDENGINE_API AKRESULT | SetSwitch (AkSwitchGroupID in_switchGroup, AkSwitchStateID in_switchState, AkGameObjectID in_gameObjectID) |
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AKSOUNDENGINE_API AKRESULT | SetSwitch (const char *in_pszSwitchGroup, const char *in_pszSwitchState, AkGameObjectID in_gameObjectID) |
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AKSOUNDENGINE_API AKRESULT | PostTrigger (AkTriggerID in_triggerID, AkGameObjectID in_gameObjectID) |
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AKSOUNDENGINE_API AKRESULT | PostTrigger (const char *in_pszTrigger, AkGameObjectID in_gameObjectID) |
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AKSOUNDENGINE_API AKRESULT | SetState (AkStateGroupID in_stateGroup, AkStateID in_state) |
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AKSOUNDENGINE_API AKRESULT | SetState (const char *in_pszStateGroup, const char *in_pszState) |
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AKSOUNDENGINE_API AKRESULT | SetGameObjectAuxSendValues (AkGameObjectID in_gameObjectID, AkAuxSendValue *in_aAuxSendValues, AkUInt32 in_uNumSendValues) |
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AKSOUNDENGINE_API AKRESULT | RegisterBusVolumeCallback (AkUniqueID in_busID, AkBusCallbackFunc in_pfnCallback, void *in_pCookie=NULL) |
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AKSOUNDENGINE_API AKRESULT | RegisterBusMeteringCallback (AkUniqueID in_busID, AkBusMeteringCallbackFunc in_pfnCallback, AkMeteringFlags in_eMeteringFlags, void *in_pCookie=NULL) |
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AKSOUNDENGINE_API AKRESULT | RegisterOutputDeviceMeteringCallback (AkOutputDeviceID in_idOutput, AkOutputDeviceMeteringCallbackFunc in_pfnCallback, AkMeteringFlags in_eMeteringFlags, void *in_pCookie=NULL) |
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AKSOUNDENGINE_API AKRESULT | SetGameObjectOutputBusVolume (AkGameObjectID in_emitterObjID, AkGameObjectID in_listenerObjID, AkReal32 in_fControlValue) |
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AKSOUNDENGINE_API AKRESULT | SetActorMixerEffect (AkUniqueID in_audioNodeID, AkUInt32 in_uFXIndex, AkUniqueID in_shareSetID) |
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AKSOUNDENGINE_API AKRESULT | SetBusEffect (AkUniqueID in_audioNodeID, AkUInt32 in_uFXIndex, AkUniqueID in_shareSetID) |
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AKSOUNDENGINE_API AKRESULT | SetBusEffect (const char *in_pszBusName, AkUInt32 in_uFXIndex, AkUniqueID in_shareSetID) |
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AKSOUNDENGINE_API AKRESULT | SetOutputDeviceEffect (AkOutputDeviceID in_outputDeviceID, AkUInt32 in_uFXIndex, AkUniqueID in_FXShareSetID) |
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AKSOUNDENGINE_API AKRESULT | SetMixer (AkUniqueID in_audioNodeID, AkUniqueID in_shareSetID) |
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AKSOUNDENGINE_API AKRESULT | SetMixer (const char *in_pszBusName, AkUniqueID in_shareSetID) |
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AKSOUNDENGINE_API AKRESULT | SetBusConfig (AkUniqueID in_audioNodeID, AkChannelConfig in_channelConfig) |
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AKSOUNDENGINE_API AKRESULT | SetBusConfig (const char *in_pszBusName, AkChannelConfig in_channelConfig) |
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AKSOUNDENGINE_API AKRESULT | SetObjectObstructionAndOcclusion (AkGameObjectID in_EmitterID, AkGameObjectID in_ListenerID, AkReal32 in_fObstructionLevel, AkReal32 in_fOcclusionLevel) |
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AKSOUNDENGINE_API AKRESULT | SetMultipleObstructionAndOcclusion (AkGameObjectID in_EmitterID, AkGameObjectID in_uListenerID, AkObstructionOcclusionValues *in_fObstructionOcclusionValues, AkUInt32 in_uNumOcclusionObstruction) |
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AKSOUNDENGINE_API AKRESULT | GetContainerHistory (AK::IWriteBytes *in_pBytes) |
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AKSOUNDENGINE_API AKRESULT | SetContainerHistory (AK::IReadBytes *in_pBytes) |
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AKSOUNDENGINE_API AKRESULT | StartOutputCapture (const AkOSChar *in_CaptureFileName) |
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AKSOUNDENGINE_API AKRESULT | StopOutputCapture () |
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AKSOUNDENGINE_API AKRESULT | AddOutputCaptureMarker (const char *in_MarkerText) |
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AKSOUNDENGINE_API AKRESULT | AddOutputCaptureBinaryMarker (void *in_pMarkerData, AkUInt32 in_uMarkerDataSize) |
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AKSOUNDENGINE_API AkUInt32 | GetSampleRate () |
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AKSOUNDENGINE_API AKRESULT | RegisterCaptureCallback (AkCaptureCallbackFunc in_pfnCallback, AkOutputDeviceID in_idOutput=AK_INVALID_OUTPUT_DEVICE_ID, void *in_pCookie=NULL) |
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AKSOUNDENGINE_API AKRESULT | UnregisterCaptureCallback (AkCaptureCallbackFunc in_pfnCallback, AkOutputDeviceID in_idOutput=AK_INVALID_OUTPUT_DEVICE_ID, void *in_pCookie=NULL) |
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AKSOUNDENGINE_API AKRESULT | StartProfilerCapture (const AkOSChar *in_CaptureFileName) |
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AKSOUNDENGINE_API AKRESULT | StopProfilerCapture () |
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AKSOUNDENGINE_API AKRESULT | SetOfflineRenderingFrameTime (AkReal32 in_fFrameTimeInSeconds) |
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AKSOUNDENGINE_API AKRESULT | SetOfflineRendering (bool in_bEnableOfflineRendering) |
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AKSOUNDENGINE_API AKRESULT | AddOutput (const AkOutputSettings &in_Settings, AkOutputDeviceID *out_pDeviceID=NULL, const AkGameObjectID *in_pListenerIDs=NULL, AkUInt32 in_uNumListeners=0) |
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AKSOUNDENGINE_API AKRESULT | RemoveOutput (AkOutputDeviceID in_idOutput) |
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AKSOUNDENGINE_API AKRESULT | ReplaceOutput (const AkOutputSettings &in_Settings, AkOutputDeviceID in_outputDeviceId, AkOutputDeviceID *out_pOutputDeviceId=NULL) |
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AKSOUNDENGINE_API AkOutputDeviceID | GetOutputID (AkUniqueID in_idShareset, AkUInt32 in_idDevice) |
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AKSOUNDENGINE_API AkOutputDeviceID | GetOutputID (const char *in_szShareSet, AkUInt32 in_idDevice) |
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AKSOUNDENGINE_API AKRESULT | SetBusDevice (AkUniqueID in_idBus, AkUniqueID in_idNewDevice) |
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AKSOUNDENGINE_API AKRESULT | SetBusDevice (const char *in_BusName, const char *in_DeviceName) |
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AKSOUNDENGINE_API AKRESULT | GetDeviceList (AkUInt32 in_ulCompanyID, AkUInt32 in_ulPluginID, AkUInt32 &io_maxNumDevices, AkDeviceDescription *out_deviceDescriptions) |
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AKSOUNDENGINE_API AKRESULT | GetDeviceList (AkUniqueID in_audioDeviceShareSetID, AkUInt32 &io_maxNumDevices, AkDeviceDescription *out_deviceDescriptions) |
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AKSOUNDENGINE_API AKRESULT | SetOutputVolume (AkOutputDeviceID in_idOutput, AkReal32 in_fVolume) |
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AKSOUNDENGINE_API AKRESULT | GetDeviceSpatialAudioSupport (AkUInt32 in_idDevice) |
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AKSOUNDENGINE_API AKRESULT | Suspend (bool in_bRenderAnyway=false, bool in_bFadeOut=true) |
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AKSOUNDENGINE_API AKRESULT | WakeupFromSuspend (AkUInt32 in_uDelayMs=0) |
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AKSOUNDENGINE_API AkUInt32 | GetBufferTick () |
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AKSOUNDENGINE_API AkUInt64 | GetSampleTick () |
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enum | AkActionOnEventType {
AkActionOnEventType_Stop = 0,
AkActionOnEventType_Pause = 1,
AkActionOnEventType_Resume = 2,
AkActionOnEventType_Break = 3,
AkActionOnEventType_ReleaseEnvelope = 4
} |
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AKSOUNDENGINE_API AkPlayingID | PostEvent (AkUniqueID in_eventID, AkGameObjectID in_gameObjectID, AkUInt32 in_uFlags=0, AkCallbackFunc in_pfnCallback=NULL, void *in_pCookie=NULL, AkUInt32 in_cExternals=0, AkExternalSourceInfo *in_pExternalSources=NULL, AkPlayingID in_PlayingID=AK_INVALID_PLAYING_ID) |
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AKSOUNDENGINE_API AkPlayingID | PostEvent (const char *in_pszEventName, AkGameObjectID in_gameObjectID, AkUInt32 in_uFlags=0, AkCallbackFunc in_pfnCallback=NULL, void *in_pCookie=NULL, AkUInt32 in_cExternals=0, AkExternalSourceInfo *in_pExternalSources=NULL, AkPlayingID in_PlayingID=AK_INVALID_PLAYING_ID) |
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AKSOUNDENGINE_API AKRESULT | ExecuteActionOnEvent (AkUniqueID in_eventID, AkActionOnEventType in_ActionType, AkGameObjectID in_gameObjectID=AK_INVALID_GAME_OBJECT, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear, AkPlayingID in_PlayingID=AK_INVALID_PLAYING_ID) |
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AKSOUNDENGINE_API AKRESULT | ExecuteActionOnEvent (const char *in_pszEventName, AkActionOnEventType in_ActionType, AkGameObjectID in_gameObjectID=AK_INVALID_GAME_OBJECT, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear, AkPlayingID in_PlayingID=AK_INVALID_PLAYING_ID) |
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AKSOUNDENGINE_API AkPlayingID | PostMIDIOnEvent (AkUniqueID in_eventID, AkGameObjectID in_gameObjectID, AkMIDIPost *in_pPosts, AkUInt16 in_uNumPosts, bool in_bAbsoluteOffsets=false, AkUInt32 in_uFlags=0, AkCallbackFunc in_pfnCallback=NULL, void *in_pCookie=NULL, AkPlayingID in_playingID=AK_INVALID_PLAYING_ID) |
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AKSOUNDENGINE_API AKRESULT | StopMIDIOnEvent (AkUniqueID in_eventID=AK_INVALID_UNIQUE_ID, AkGameObjectID in_gameObjectID=AK_INVALID_GAME_OBJECT, AkPlayingID in_playingID=AK_INVALID_PLAYING_ID) |
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AKSOUNDENGINE_API AKRESULT | PinEventInStreamCache (AkUniqueID in_eventID, AkPriority in_uActivePriority, AkPriority in_uInactivePriority) |
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AKSOUNDENGINE_API AKRESULT | PinEventInStreamCache (const char *in_pszEventName, AkPriority in_uActivePriority, AkPriority in_uInactivePriority) |
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AKSOUNDENGINE_API AKRESULT | UnpinEventInStreamCache (AkUniqueID in_eventID) |
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AKSOUNDENGINE_API AKRESULT | UnpinEventInStreamCache (const char *in_pszEventName) |
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AKSOUNDENGINE_API AKRESULT | GetBufferStatusForPinnedEvent (AkUniqueID in_eventID, AkReal32 &out_fPercentBuffered, bool &out_bCachePinnedMemoryFull) |
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AKSOUNDENGINE_API AKRESULT | GetBufferStatusForPinnedEvent (const char *in_pszEventName, AkReal32 &out_fPercentBuffered, bool &out_bCachePinnedMemoryFull) |
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AKSOUNDENGINE_API AKRESULT | SeekOnEvent (AkUniqueID in_eventID, AkGameObjectID in_gameObjectID, AkTimeMs in_iPosition, bool in_bSeekToNearestMarker=false, AkPlayingID in_PlayingID=AK_INVALID_PLAYING_ID) |
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AKSOUNDENGINE_API AKRESULT | SeekOnEvent (const char *in_pszEventName, AkGameObjectID in_gameObjectID, AkTimeMs in_iPosition, bool in_bSeekToNearestMarker=false, AkPlayingID in_PlayingID=AK_INVALID_PLAYING_ID) |
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AKSOUNDENGINE_API AKRESULT | SeekOnEvent (AkUniqueID in_eventID, AkGameObjectID in_gameObjectID, AkReal32 in_fPercent, bool in_bSeekToNearestMarker=false, AkPlayingID in_PlayingID=AK_INVALID_PLAYING_ID) |
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AKSOUNDENGINE_API AKRESULT | SeekOnEvent (const char *in_pszEventName, AkGameObjectID in_gameObjectID, AkReal32 in_fPercent, bool in_bSeekToNearestMarker=false, AkPlayingID in_PlayingID=AK_INVALID_PLAYING_ID) |
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AKSOUNDENGINE_API void | CancelEventCallbackCookie (void *in_pCookie) |
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AKSOUNDENGINE_API void | CancelEventCallbackGameObject (AkGameObjectID in_gameObjectID) |
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AKSOUNDENGINE_API void | CancelEventCallback (AkPlayingID in_playingID) |
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AKSOUNDENGINE_API AKRESULT | GetSourcePlayPosition (AkPlayingID in_PlayingID, AkTimeMs *out_puPosition, bool in_bExtrapolate=true) |
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AKSOUNDENGINE_API AKRESULT | GetSourcePlayPositions (AkPlayingID in_PlayingID, AkSourcePosition *out_puPositions, AkUInt32 *io_pcPositions, bool in_bExtrapolate=true) |
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AKSOUNDENGINE_API AKRESULT | GetSourceStreamBuffering (AkPlayingID in_PlayingID, AkTimeMs &out_buffering, bool &out_bIsBuffering) |
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AKSOUNDENGINE_API void | StopAll (AkGameObjectID in_gameObjectID=AK_INVALID_GAME_OBJECT) |
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AKSOUNDENGINE_API void | StopPlayingID (AkPlayingID in_playingID, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear) |
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AKSOUNDENGINE_API void | ExecuteActionOnPlayingID (AkActionOnEventType in_ActionType, AkPlayingID in_playingID, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear) |
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AKSOUNDENGINE_API void | SetRandomSeed (AkUInt32 in_uSeed) |
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AKSOUNDENGINE_API void | MuteBackgroundMusic (bool in_bMute) |
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AKSOUNDENGINE_API bool | GetBackgroundMusicMute () |
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AKSOUNDENGINE_API AKRESULT | SendPluginCustomGameData (AkUniqueID in_busID, AkGameObjectID in_busObjectID, AkPluginType in_eType, AkUInt32 in_uCompanyID, AkUInt32 in_uPluginID, const void *in_pData, AkUInt32 in_uSizeInBytes) |
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enum | PreparationType { Preparation_Load,
Preparation_Unload,
Preparation_LoadAndDecode
} |
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enum | AkBankContent { AkBankContent_StructureOnly,
AkBankContent_All
} |
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AKSOUNDENGINE_API AKRESULT | ClearBanks () |
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AKSOUNDENGINE_API AKRESULT | SetBankLoadIOSettings (AkReal32 in_fThroughput, AkPriority in_priority) |
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AKSOUNDENGINE_API AKRESULT | LoadBank (const char *in_pszString, AkBankID &out_bankID, AkBankType in_bankType=AkBankType_User) |
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AKSOUNDENGINE_API AKRESULT | LoadBank (AkBankID in_bankID, AkBankType in_bankType=AkBankType_User) |
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AKSOUNDENGINE_API AKRESULT | LoadBankMemoryView (const void *in_pInMemoryBankPtr, AkUInt32 in_uInMemoryBankSize, AkBankID &out_bankID) |
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AKSOUNDENGINE_API AKRESULT | LoadBankMemoryView (const void *in_pInMemoryBankPtr, AkUInt32 in_uInMemoryBankSize, AkBankID &out_bankID, AkBankType &out_bankType) |
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AKSOUNDENGINE_API AKRESULT | LoadBankMemoryCopy (const void *in_pInMemoryBankPtr, AkUInt32 in_uInMemoryBankSize, AkBankID &out_bankID) |
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AKSOUNDENGINE_API AKRESULT | LoadBankMemoryCopy (const void *in_pInMemoryBankPtr, AkUInt32 in_uInMemoryBankSize, AkBankID &out_bankID, AkBankType &out_bankType) |
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AKSOUNDENGINE_API AKRESULT | DecodeBank (const void *in_pInMemoryBankPtr, AkUInt32 in_uInMemoryBankSize, AkMemPoolId in_uPoolForDecodedBank, void *&out_pDecodedBankPtr, AkUInt32 &out_uDecodedBankSize) |
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AKSOUNDENGINE_API AKRESULT | LoadBank (const char *in_pszString, AkBankCallbackFunc in_pfnBankCallback, void *in_pCookie, AkBankID &out_bankID, AkBankType in_bankType=AkBankType_User) |
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AKSOUNDENGINE_API AKRESULT | LoadBank (AkBankID in_bankID, AkBankCallbackFunc in_pfnBankCallback, void *in_pCookie, AkBankType in_bankType=AkBankType_User) |
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AKSOUNDENGINE_API AKRESULT | LoadBankMemoryView (const void *in_pInMemoryBankPtr, AkUInt32 in_uInMemoryBankSize, AkBankCallbackFunc in_pfnBankCallback, void *in_pCookie, AkBankID &out_bankID) |
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AKSOUNDENGINE_API AKRESULT | LoadBankMemoryView (const void *in_pInMemoryBankPtr, AkUInt32 in_uInMemoryBankSize, AkBankCallbackFunc in_pfnBankCallback, void *in_pCookie, AkBankID &out_bankID, AkBankType &out_bankType) |
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AKSOUNDENGINE_API AKRESULT | LoadBankMemoryCopy (const void *in_pInMemoryBankPtr, AkUInt32 in_uInMemoryBankSize, AkBankCallbackFunc in_pfnBankCallback, void *in_pCookie, AkBankID &out_bankID) |
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AKSOUNDENGINE_API AKRESULT | LoadBankMemoryCopy (const void *in_pInMemoryBankPtr, AkUInt32 in_uInMemoryBankSize, AkBankCallbackFunc in_pfnBankCallback, void *in_pCookie, AkBankID &out_bankID, AkBankType &out_bankType) |
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AKSOUNDENGINE_API AKRESULT | UnloadBank (const char *in_pszString, const void *in_pInMemoryBankPtr, AkBankType in_bankType=AkBankType_User) |
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AKSOUNDENGINE_API AKRESULT | UnloadBank (AkBankID in_bankID, const void *in_pInMemoryBankPtr, AkBankType in_bankType=AkBankType_User) |
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AKSOUNDENGINE_API AKRESULT | UnloadBank (const char *in_pszString, const void *in_pInMemoryBankPtr, AkBankCallbackFunc in_pfnBankCallback, void *in_pCookie, AkBankType in_bankType=AkBankType_User) |
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AKSOUNDENGINE_API AKRESULT | UnloadBank (AkBankID in_bankID, const void *in_pInMemoryBankPtr, AkBankCallbackFunc in_pfnBankCallback, void *in_pCookie, AkBankType in_bankType=AkBankType_User) |
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AKSOUNDENGINE_API void | CancelBankCallbackCookie (void *in_pCookie) |
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AKSOUNDENGINE_API AKRESULT | PrepareBank (AK::SoundEngine::PreparationType in_PreparationType, const char *in_pszString, AK::SoundEngine::AkBankContent in_uFlags=AkBankContent_All, AkBankType in_bankType=AkBankType_User) |
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AKSOUNDENGINE_API AKRESULT | PrepareBank (AK::SoundEngine::PreparationType in_PreparationType, AkBankID in_bankID, AK::SoundEngine::AkBankContent in_uFlags=AkBankContent_All, AkBankType in_bankType=AkBankType_User) |
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AKSOUNDENGINE_API AKRESULT | PrepareBank (AK::SoundEngine::PreparationType in_PreparationType, const char *in_pszString, AkBankCallbackFunc in_pfnBankCallback, void *in_pCookie, AK::SoundEngine::AkBankContent in_uFlags=AkBankContent_All, AkBankType in_bankType=AkBankType_User) |
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AKSOUNDENGINE_API AKRESULT | PrepareBank (AK::SoundEngine::PreparationType in_PreparationType, AkBankID in_bankID, AkBankCallbackFunc in_pfnBankCallback, void *in_pCookie, AK::SoundEngine::AkBankContent in_uFlags=AkBankContent_All, AkBankType in_bankType=AkBankType_User) |
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AKSOUNDENGINE_API AKRESULT | ClearPreparedEvents () |
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AKSOUNDENGINE_API AKRESULT | PrepareEvent (PreparationType in_PreparationType, const char **in_ppszString, AkUInt32 in_uNumEvent) |
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AKSOUNDENGINE_API AKRESULT | PrepareEvent (PreparationType in_PreparationType, AkUniqueID *in_pEventID, AkUInt32 in_uNumEvent) |
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AKSOUNDENGINE_API AKRESULT | PrepareEvent (PreparationType in_PreparationType, const char **in_ppszString, AkUInt32 in_uNumEvent, AkBankCallbackFunc in_pfnBankCallback, void *in_pCookie) |
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AKSOUNDENGINE_API AKRESULT | PrepareEvent (PreparationType in_PreparationType, AkUniqueID *in_pEventID, AkUInt32 in_uNumEvent, AkBankCallbackFunc in_pfnBankCallback, void *in_pCookie) |
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AKSOUNDENGINE_API AKRESULT | SetMedia (AkSourceSettings *in_pSourceSettings, AkUInt32 in_uNumSourceSettings) |
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AKSOUNDENGINE_API AKRESULT | UnsetMedia (AkSourceSettings *in_pSourceSettings, AkUInt32 in_uNumSourceSettings) |
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AKSOUNDENGINE_API AKRESULT | TryUnsetMedia (AkSourceSettings *in_pSourceSettings, AkUInt32 in_uNumSourceSettings, AKRESULT *out_pUnsetResults) |
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AKSOUNDENGINE_API AKRESULT | PrepareGameSyncs (PreparationType in_PreparationType, AkGroupType in_eGameSyncType, const char *in_pszGroupName, const char **in_ppszGameSyncName, AkUInt32 in_uNumGameSyncs) |
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AKSOUNDENGINE_API AKRESULT | PrepareGameSyncs (PreparationType in_PreparationType, AkGroupType in_eGameSyncType, AkUInt32 in_GroupID, AkUInt32 *in_paGameSyncID, AkUInt32 in_uNumGameSyncs) |
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AKSOUNDENGINE_API AKRESULT | PrepareGameSyncs (PreparationType in_PreparationType, AkGroupType in_eGameSyncType, const char *in_pszGroupName, const char **in_ppszGameSyncName, AkUInt32 in_uNumGameSyncs, AkBankCallbackFunc in_pfnBankCallback, void *in_pCookie) |
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AKSOUNDENGINE_API AKRESULT | PrepareGameSyncs (PreparationType in_PreparationType, AkGroupType in_eGameSyncType, AkUInt32 in_GroupID, AkUInt32 *in_paGameSyncID, AkUInt32 in_uNumGameSyncs, AkBankCallbackFunc in_pfnBankCallback, void *in_pCookie) |
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Audiokinetic sound engine namespace