Version
The Stereo Delay plug-in can be used to create a variety of delay effects that can feedback to other channels in the Left-Right plane. It can be used to created expansive stereo effects (larger than life objects) or creative effects where the signal can bounce side to side (such as a ping-pong delay).
The Stereo Delay plug-in contains a series of properties, many of which can be edited in real-time and can be mapped to specific Game Parameters using RTPCs.
Interface Element |
Description | |||
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Name |
The name of the Effect instance. Effect instances are a group of effect property settings. They can be one of two types: custom instances or ShareSets. Custom instances can be used by only one object, whereas ShareSets can be shared across several objects. | |||
Displays the object's color. Clicking the icon opens the color selector. Select a color to apply it to the object. When you choose a color for an object, a palette icon appears on the selected square, as well as a yellow triangle in the lower-right corner, as shown. To inherit the parent object's color, select the square at the far left of the color selector. | ||||
Inclusion |
Determines whether the element is included in the SoundBanks when they are generated. When selected, the element is included. When unselected, the element is not included. To optimize your sound design for each platform, you might want to exclude certain elements on certain platforms. By default, this check box applies across all platforms. Use the Link indicator to the left of the check box to unlink the element. Then you can customize the state of the check box per platform. When this option is unselected, the property and behavior options in the editor become unavailable. Default value: true | |||
Indicates the number of elements in your project that contain direct references to the object. The icon is displayed in orange when references to the object exist, and in gray when no references exist. Selecting the button opens the Reference View with the object's name in the References to: field. | ||||
Notes |
Additional information about the Effect. | |||
Metering |
Indicates the name of the object currently being metered. | |||
Allows you to browse for other objects to meter.
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Sets the display of the Effect Editor's selected tabs. By default, there is one panel displaying only one selected tab. You can, however, click a splitter button to split the panel into two, either side by side or one on top of the other, for two different tabs. The currently selected option is highlighted with a background color.
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Left/Right Delay Parameters | ||||
Input |
This parameter determines which channel(s) will be used to feed the corresponding (left or right) delay line. Values:
Default value: Right | |||
Enable Feedback |
This parameter determines whether the output of the delay line is fed back to the input of the same delay length. Default value: false | |||
Feedback |
Gain applied to the feedback path before its re-injection into the same delay line input.
Default value: -12 Range: -48 to 0 Units: dB | |||
Enable Crossfeed |
This parameter determines whether the output of the delay line is fed back to the input of the delay length of the other channel’s delay line. Left delay output can thus feed the right delay input and vice versa. This setting allows to create ping-pong type stereo-delays. Default value: false | |||
Crossfeed |
Gain applied to the feedback path before its re-injection into the other channel delay line input.
Default value: -12 Range: -48 to 0 Units: dB | |||
Filter Parameters | ||||
Filter Type |
Determines the type of filtering that can be applied to the wet signal. The following filters are available:
Default value: None | |||
Filter Gain |
The amount of the amplification of the wet signal for the selected frequency band. Increasing this value “boosts” the audio signal. Decreasing this value “cuts” or attenuates the audio signal.
Default value: 0 Range: -24 to 24 Units: dB | |||
Filter Frequency |
The portion of the frequency spectrum that will be affected by the gain. Default value: 1000 Range: 20 to 20000 Units: Hz | |||
Filter Q Factor |
The area around the center frequency that will be affected by the change in gain. A low Q value means that the bandwidth range will be wide, and conversely a high Q value means that the bandwidth range will be narrow. This control is not available when the Low Pass, High Pass, Low Shelf, and High Shelf curves have been selected. Default value: 1 Range: 0.1 to 20 | |||
Output Levels | ||||
Dry Level |
Gain applied to unprocessed signal. Default value: 0 Range: -96 to 24 Units: dB | |||
Wet Level |
Gain applied to the delayed signal. Default value: 0 Range: -96 to 24 Units: dB | |||
Front/Rear Balance |
Front/rear extent of the stereo effect. For example a value of -100 will only have wet signal in the front channels. A value of 0 will have wet signal in both front and rear speakers. A value of 100 will have wet signal only in the rear channels. Default value: -100 Range: -100 to 100 |
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