Wwise SDK 2023.1.8
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This page documents the versions of the various tools used to build the different versions of the Wwise Sound Engine.
The following versions of Microsoft Visual Studio are used to build the Wwise libraries:
You will notice that the Wwise SDK installation directories are suffixed with "_vc" + version number for both Win32 and x64. Those version numbers correspond to:
Starting with Visual Studio 2015, CRT DLL versions were made binary compatible and are part of Windows.
If you don't want your game to depend on the CRT DLL, you can link to the libraries from the Debug (StaticCRT), Profile (StaticCRT), and Release (StaticCRT) folders instead.
Note: Please make sure that the DirectX® SDK's environment variable DXSDK_DIR points to the proper directory if you have multiple versions of the SDK. |
Windows Software Development Kit (Visual Studio 2015): 10.0.14393.795
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