The Wwise Unity Integration provides several options for SoundBank management, and has several unique requirements as well. If you use the integration, be aware of the following things:
- The recommended SoundBank location varies depending on whether you use Unity Addressables or not (The Wwise Addressables Package for Unity). If you use Addressables, you must specify a location within your project's Assets folder to ensure that the SoundBanks are imported propertly. If you are not using Addressables, you can specify a location outside of the project. Refer to Setting the SoundBank Location and Installing the Wwise Unity Addressables Package for more information.
- You can generate SoundBanks in Unity through the Wwise Picker. Refer to Wwise Picker for more information.
- Unity developers can use the AkBank class to perform various SoundBank operations such as loading, unloading, and decoding.
- Auto-defined SoundBanks are not supported, so you must ensure that the appropriate option is disabled in the Wwise project. In Wwise Authoring, go to Project > Project Settings > SoundBanks and ensure that Enable Audo Defined SoundBanks is cleared. Refer to SoundBanks Tab.