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Different objects can be grouped together, so that you can define the properties and behaviors for the entire group. As you group objects together, you begin to build a hierarchical structure for your project.
In Wwise, there are two different objects that you can use to group objects:
Types of containers - these are mainly used to play a group of objects according to a certain behavior, such as Random, Sequence, or Switch.
Using containers and Actor-Mixers within the Actor-Mixer Hierarchy - these are generally used to specify the overall properties of a group of objects, such as volume and pitch.
Note | |
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Virtual Folders can also be used to group objects, but there are no properties and behaviors associated with Virtual Folders. |
Because containers and Actor-Mixers serve a different purpose within your game structure, the properties, behaviors, and play back possibilities for each object are different. The following table summarizes the differences between containers and Actor-Mixers.
Feature |
Container |
Actor-Mixer | ||
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Set property values |
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Define object behaviors |
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Play back objects |
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