Wwise SDK 2023.1.8
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Go to the source code of this file.
Classes | |
struct | AK::MemoryMgr::CategoryStats |
struct | AK::MemoryMgr::GlobalStats |
struct | AK::TempAlloc::Stats |
struct | AK::TempAlloc::InitSettings |
Initialization settings for temporary-memory pools. Separate settings are specified for each temporary-memory pool. More... | |
Namespaces | |
namespace | AK |
Audiokinetic namespace. | |
AK::MemoryMgr | |
AK::TempAlloc | |
Macros | |
#define | AK_MEMDEBUG |
Enumerations | |
enum | AkMemID { AkMemID_Object, AkMemID_Event, AkMemID_Structure, AkMemID_Media, AkMemID_GameObject, AkMemID_Processing, AkMemID_ProcessingPlugin, AkMemID_Streaming, AkMemID_StreamingIO, AkMemID_SpatialAudio, AkMemID_SpatialAudioGeometry, AkMemID_SpatialAudioPaths, AkMemID_GameSim, AkMemID_MonitorQueue, AkMemID_Profiler, AkMemID_FilePackage, AkMemID_SoundEngine, AkMemID_Integration, AkMemID_JobMgr, AkMemID_TempAudioRender, AkMemID_NUM, AkMemID_MASK = 0x1FFFFFFF, AkMemType_Media = 0x20000000, AkMemType_Device = 0x40000000, AkMemType_NoTrack = 0x80000000 } |
Memory category IDs. More... | |
TempAlloc systems | |
enum | AK::TempAlloc::Type { AK::TempAlloc::Type_AudioRender, AK::TempAlloc::Type_NUM } |
IDs of temporary memory pools used by the sound engine. More... | |
AKSOUNDENGINE_API void | AK::TempAlloc::GetStats (Type in_eType, Stats &out_stats) |
Get simple statistics for a given temporary-memory pool. More... | |
AKSOUNDENGINE_API void | AK::TempAlloc::DumpTempAllocsToFile (Type in_eType, const AkOSChar *pszFilename) |
Memory Manager namespace.
Definition in file AkMemoryMgr.h.
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