Wwise SDK 2023.1.8
|
There are several ways of creating Wwise objects with the Wwise Authoring API.
It is possible to create most Wwise Objects using ak.wwise.core.object.set and ak.wwise.core.object.create. To learn more about the limitations, refer to Limitations with ak.wwise.core.object.create and Limitations with ak.wwise.core.object.create and ak.wwise.core.object.set.
Note: ak.wwise.core.object.set offers a superset of the functionalities offered in ak.wwise.core.object.create. We recommend using ak.wwise.core.object.set. |
Advantages of ak.wwise.core.object.set over ak.wwise.core.object.create :
When calling ak.wwise.core.object.create, or ak.wwise.core.object.set, it is possible to specify one of the four name conflict modes.
If an object already exists at destination with the same name:
Lists are generic containers for storing objects. The objects in a given list are typically of the same type. Lists provide a convenient mechanism for populating and retrieving objects through WAAPI that are "owned" by another object. For example, the RTPCs for a given object are contained in the "RTPC" list of that object.
When calling ak.wwise.core.object.set, it is possible to specify one of two list modes.
If a list already contains objects:
For empty lists the behavior is to append.
Sounds
It is possible to create Sound objects using ak.wwise.core.object.create. However, there are significant limitations:
For this reason, we don't recommend using ak.wwise.core.object.create to create Sound objects that use WAV or MIDI files.
Instead, refer to:
Plug-ins
It is not possible to create plug-ins of the type Source, Effect, or Metadata with ak.wwise.core.object.create. Use ak.wwise.core.object.set instead.
Work Units
Creating Work Units with ak.wwise.core.object.create and ak.wwise.core.object.set requires the undo/redo history and the clipboard to be cleared. The Work Unit will also be saved upon creation, effectively creating a corresponding WWU file in the project.
onNameConflict
argument must be either 'fail'
, 'merge'
or 'rename'
. The 'replace'
mode is not supported.Queries
It is possible to create Query objects with ak.wwise.core.object.create and ak.wwise.core.object.set. However, the criteria objects need to be created with a specific GUID as the name. The name of the criteria must contain the GUID of the SearchOperationID
attribute as found in the WWU files. Each criteria type has a unique GUID.
To find the correct GUID to use in the name, you will need to reverse engineer the WWU files:
SearchOperationID
and use it for the SearchCriteria
name
in ak.wwise.core.object.set.Lists
It is not possible to create objects to populate the "Metadata" and "Clips" lists with ak.wwise.core.object.set.
Due to the limitations below we do not recommend creating objects in the "Sequences" and "Stingers" lists with ak.wwise.core.object.set.
Refer to ak.wwise.core.object.set for more information.
Note: The object field indicates where to create the object in the project. The object field, like most Wwise object fields, supports object IDs (GUID) and object paths. To retrieve an object ID, refer to ak.wwise.core.object.get. You could, for example, retrieve the object ID by its project path. |
Note: To retrieve an object ID from a Wwise project, you can hold the Shift key while right-clicking an object, then select Copy GUID(s) to clipboard. |
More examples using ak.wwise.core.object.set to import audio files:
Audio files can be imported using the Wwise Authoring API by means of the same import processor available through the Tab Delimited import in the Audio File Importer.
Using the Wwise Authoring API allows complete automation of the import process and provides direct control in the programming language of your choice.
The import format allows great flexibility. You can import:
At a glance, the audio file importation allows:
For more information about it, refer to https://www.audiokinetic.com/library/edge/?source=Help&id=importing_media_files_from_tab_delimited_text_file.
Note: ak.wwise.core.audio.importTabDelimited and ak.wwise.core.audio.import are the preferred ways to create Sound objects and import audio files at the same time. We do not recommend using ak.wwise.core.object.create or \ ref ak_wwise_core_object_set because it is currently not possible to associate an audio file and a language to created objects. |
Examples:
Note: Make sure the language exists in your project, and make sure the case is also matching. |
Des questions ? Des problèmes ? Besoin de plus d'informations ? Contactez-nous, nous pouvons vous aider !
Visitez notre page d'AideEnregistrez votre projet et nous vous aiderons à démarrer sans aucune obligation !
Partir du bon pied avec Wwise