Version
The Details tab of the SoundBank Editor displays information about the size of the different elements within the selected SoundBank as well as any files that may be missing. The information on this tab is sorted by language.
Interface Element |
Description | |||
---|---|---|---|---|
Name |
The name of the SoundBank. | |||
Notes |
Any additional information about the SoundBank. | |||
Maximum size |
The maximum amount of in-game memory that you allocated for a particular SoundBank. Units: Bytes | |||
Date updated |
The date and time the SoundBank was created or last updated. | |||
Right-click the table header to open the Configure Columns dialog where you can specify which columns to display and their order. See Using tables. | ||||
Types |
The different types of objects that are included in the corresponding SoundBank, for example, SFX, Voice, and Music. If the SoundBank contains all four types of objects, the word “All” is displayed in this column. | |||
Languages |
A list of languages used in the current project. If more than one language is used, they will appear in alphabetical order. If no Voice objects are included in the SoundBank, this field will be empty. | |||
SFX |
The amount of memory occupied by the Sound SFX objects in the current SoundBank. Units: Bytes | |||
Music |
The amount of memory occupied by the Music objects in the current SoundBank. Units: Bytes | |||
Voice |
The amount of memory occupied by the Sound Voice objects for a particular language. Units: Bytes | |||
Data Size |
The amount of memory occupied by the Sound SFX and Sound Voice objects for a particular language. The current size will appear in red if it exceeds the maximum allocated for this SoundBank. Units: Bytes
| |||
Free Space |
The amount of space remaining in the SoundBank. Free space is calculated by subtracting the Data Size from the maximum size. If the Data Size exceeds the Maximum size, the Free Space value will be displayed in red. Units: Bytes | |||
Missing Files |
The number of media files, both Sound SFX and Sound Voice, missing from a particular language. | |||
Files Replaced |
The number of missing Sound Voice audio files in a particular language that are currently replaced by the audio files of the reference language. | |||
Memory Size |
The amount of space occupied by the SoundBank data that is to be loaded in memory. Units: Bytes | |||
Prefetch Size |
The amount of space occupied by the prefetch data of the streamed media files. This information is loaded into memory when the SoundBank is loaded to ensure that the streamed media files playback without delays. Units: Bytes | |||
File Size |
The total size of the generated SoundBank file. Units: Bytes |
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