Each version of this integration matches a specific build of Unreal Engine. Here is what has changed in the 2021.1.9.7847.2311 release of the integration (in addition to upgrading to the new Unreal build).
| Note:
This integration does not support experimental Unreal Engine features. |
| Note:
This integration was compiled against Unreal Engine versions 4.26, 4.27, and 5.0. It was tested against Unreal Engine 4.27.2 and 5.0.1. Any major Unreal Engine version more recent than the aforementioned is not currently supported, but will be in a subsequent patch release. |
Platform-specific information can be found here:
For earlier versions, please refer to Previous Release Notes.
Miscellaneous Changes
- WG-60187 Removed copyright notice that was erroneously added to Geometric Tools Engine library code files.
Bug Fixes
- WG-55708 Fixed: Wwise Unreal Engine Integration plug-in name and description mention Unreal Engine 4.
- WG-58756 Fixed: Confusion with Set Inner/Outer Radius and SetGameObjectRadius blueprint functions.
- WG-58918 Fixed: Volume values of Spatial Audio Volumes are wrong in UE5.
- WG-59253 Fixed: Crash when changing material on Static Mesh component with with an Ak Geometry component set to a Static Mesh type.
- WG-59951 Fixed: The surface area of non-box-shaped Spatial Audio Volumes are wrong.
- WG-59965 Fixed: Rotating AkAcousticPortals from Spectator mode fails to update.
- WG-60023 Fixed: Fit to Geometry's Automatic Texture Assignment is broken.
- WG-60059 Fixed: Crash when switching languages for AkAudioBank assets not containing asset data for the target language. Downgraded AkAudiobank "Could not find localized data" log from error to warning.
- WG-60069 Fixed: Acoustic Textures reported as Unknown instead of None with Ak Geometry components.
- WG-60074 Fixed: Plugins not found on the XB1 platforn
- WG-60086 Fixed: Ak Geometry components can be set to static mesh type on collision components in blueprint.
- WG-60394 Fixed: Build failures with Unity build turned off
- WG-59600 Fixed: FAkAudioModule loads icons and attempts to initialize WAAPI in non-editor builds.
Fixes for Community-Reported Bugs
- WG-58518 Fixed: Newly used media assets are not created when running the GenerateSoundBanks commandlet. Use the new
forceAssetSync
switch to force new asset creation.