Version
Wwise Unity Integration Documentation
|
At this point, you should be able to try playing sounds from Wwise in your game. If you haven't already set up your Wwise project with a few sounds, Events, and SoundBanks, you will need to start Wwise and do the following:
Warning: The Unity Integration does not support Auto-Defined SoundBanks. Make sure the feature is disabled in the Wwise Project Settings. |
Now, to integrate a sound in your Unity project:
You didn't hear anything? Read more on the Troubleshooting page.
The current integration of Wwise into Unity provides a few Unity components that will cover some of the regular usage cases.
AkAmbient
to place scene-bound sound emitters.AkBank
to load a SoundBank.AkEnvironment
to colliders to set up reverbs in a specific zone.However, it is important to have the support of a programmer to write scripts to implement the more complex behaviors you want in your game. You can find more information on the Wwise API in these two sections:
Des questions ? Des problèmes ? Besoin de plus d'informations ? Contactez-nous, nous pouvons vous aider !
Visitez notre page d'AideEnregistrez votre projet et nous vous aiderons à démarrer sans aucune obligation !
Partir du bon pied avec Wwise