#include <AK/SoundEngine/Common/AkMemoryMgr.h>
Go to the source code of this file.
Classes | |
struct | AkPlacementNewKey |
Unique structure identifier for AkPlacementNew. More... | |
struct | AkPoolNewKey |
Unique structure identifier for AkNew. More... | |
Macros | |
#define | AkPlacementNew(_memory) ::new( _memory, AkPlacementNewKey() ) |
#define | AkNew(_pool, _what) new( ( _pool ), AkPoolNewKey() ) _what |
#define | AkAlloc(_pool, _size) ( AK::MemoryMgr::Malloc( ( _pool ), _size ) ) |
#define | AkMalign(_pool, _size, _align) ( AK::MemoryMgr::Malign( ( _pool ), _size, _align ) ) |
#define | AkNewAligned(_pool, _what, _align) new( ( _pool ), AkPoolNewKey(), ( _align ) ) _what |
#define | AkRealloc(_pool, _pvmem, _size) ( AK::MemoryMgr::Realloc( ( _pool ), _pvmem, _size ) ) |
#define | AkReallocAligned(_pool, _pvmem, _size, _align) ( AK::MemoryMgr::ReallocAligned( ( _pool ), _pvmem, _size, _align ) ) |
#define | AkFree(_pool, _pvmem) ( AK::MemoryMgr::Free( ( _pool ), ( _pvmem ) ) ) |
Functions | |
AkForceInline void * | operator new (size_t, void *memory, const AkPlacementNewKey &) throw () |
AkForceInline void | operator delete (void *, void *, const AkPlacementNewKey &) throw () |
AkForceInline void * | operator new (size_t size, AkMemPoolId in_PoolId, const AkPoolNewKey &) throw () |
AkForceInline void * | operator new (size_t size, AkMemPoolId in_PoolId, const AkPoolNewKey &, AkUInt32 in_align) throw () |
AkForceInline void | operator delete (void *, AkMemPoolId, const AkPoolNewKey &) throw () |
AkForceInline void | operator delete (void *, AkMemPoolId, const AkPoolNewKey &, AkUInt32) throw () |
template<class T > | |
AkForceInline void | AkDelete (AkMemPoolId in_PoolId, T *in_pObject) |
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