Like all game syncs, a Trigger is a Wwise element that is called by the game and then
defines a specific response in Wwise to accommodate what is happening in the game. More
specifically, a Trigger responds to a spontaneous occurrence in the game and launches a Stinger.
The Stinger, which is a brief musical phrase that is superimposed and mixed over the currently
playing music, is a musical reaction to the game. For more information about how Triggers and
Stingers work together, see Using Stingers.
For example, in a fighting game, when a character lands a powerful kick, you can intensify
the impact of that action with a Stinger. Before you create a Stinger, you must create a
Trigger, perhaps named High kick, to be called at these points in the game, and you must choose
a short Music Segment to associate with the Trigger.
The following illustration demonstrates the Trigger mechanism that plays a Stinger at a key point in the game.
In Wwise Authoring, Triggers are represented by this icon:
.
You can create Triggers in the Game Syncs tab of the Project Explorer.
To create a new Trigger:
In the Project Explorer, switch to the Game Syncs tab.
In the Triggers section, do one of the following:
Replace the default name with one that best represents the Trigger.
![[Note]](/images/2023.1.5_8522/?source=Help&id=note.png) | Note |
---|
Each Trigger name must be unique and consist of only letters, digits, and
underscores. Use either a letter or underscore as the first character. |
Keep in mind that if you delete a Trigger that is assigned to a Stinger, the association
with the Music Segment for the Stinger is removed.
To delete Triggers:
In the Project Explorer, switch to the Game Syncs tab.
In the Triggers section, select the Triggers you want to delete and do either of the
following:
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