The following sections list and describe the changes to Wwise between version 2023.1.10 and version 2023.1.11.
Platform-specific information can be found here:
For earlier versions, please refer to Previous Release Notes.
New Features
- WG-73102 When opening a project located on a network drive, a message now suggests you use a local drive for the cache folder.
Behavior Changes
- WG-76146 The WAAPI HTTP server now uses keep-alive to improve connection performance.
Bug Fixes
- WG-75217 Fixed: Plug-in attribute
PersistWhenDefault
is read incorrectly.
- WG-76168 Fixed: Erroneous debug assert in edge cases when processing AkGeometry boundary edges.
- WG-76247 Fixed: Deprecated macros are used in plug-in scaffoldings.
- WG-76424 Fixed: (Spatial Audio) Transmission loss discontinuity when transitioning between a Reverb Zone and a parent Room while sufficiently close to a Portal.
- WG-76511 Fixed: Crash when using AkInitSettings.szPluginDLLPath directly inside a custom plug-in.
- WG-76574 Fixed: Assert in StreamMgr when reading SoundBanks with file sizes that are exactly a multiple of the granularity,
AkDeviceSetting.uGranularity
.
Fixes for Community-Reported Bugs
- WG-71736 Fixed: Overriding loudness normalization option in an existing Wwise session does not automatically update the played content.
- WG-71881 Fixed: Source and destination objects are lost when copying music transitions to another music container.
- WG-72427 Fixed: Live-editing the "Bind to Built-In Parameter" value of a Game Parameter causes the RTPC value of the Transport Control game object to reset to 0.
- WG-73189 Fixed: State transition on Music Segments and Music Tracks does not occur at expected synchronization type after opening a Wwise project.
- WG-75517 Fixed: Crash when double-clicking a path in the Entries pane of the Music Switch Editor or Dialogue Event Editor.
- WG-75818 Fixed: (Spatial Audio) Built-In Diffraction RTPC is set to the wrong value on Reverb Zones.
- WG-76182 Fixed: Possible crash related to music transitions when migrating a project.
- WG-76208 Fixed: Spatial Audio API calls crash when called before
AK::SoundEngine::Init
or after AK::SoundEngine::Term
.
- WG-76217 Fixed: (Spatial Audio) Crash when posting a room tone referencing a built-in RTPC immediately after removing a Room or Portal.
- WG-76235 Fixed: Generation of
Wwise_IDs.h
file is sometimes incomplete.
- WG-76241 Fixed: Tab delimited import can fail to organize the imported sounds correctly.
- WG-76345 Fixed: Incorrect version of
libxml2.dll
installed with Wwise.
- WG-76371 Fixed: Hang on exit of Unreal games if disk streaming errors occured.
- WG-76392 Fixed: Crash in background conversion when Effects are set to render.
- WG-76410 Fixed: Cannot load a plug-in library that does not contain at least one sound engine Source, Effect, or Metadata plug-in.
- WG-76528 Fixed: (WAAPI) The topic
ak.wwise.core.soundbank.generated
returns information for the wrong platform.
- WG-76530 Fixed: (WAAPI) Passing an invalid return option to the
ak.wwise.core.soundbank.generated
topic subscription leads to a crash when generating a soundbank.
Documentation Improvements
- WG-75958 (WAAPI) Added a missing property to documentation on adding a marker to an audio source.
- WG-76248 Added details regarding the Wwise Authoring application's plug-in library format and how registration works since the refactor of the API in Wwise 2021.1.