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When you load a sound object into the Property Editor, its sources will be displayed in the Contents Editor. A sound object can contain several sources including the following:
Takes - Different versions of the same sound object that you can audition and test before choosing the source that you will use. These audio sources can link to audio files, silences, plug-ins or a combination of the three.
Languages - Different language versions for the localization of your project. For information about how to work with language versions in Wwise, refer to Localizing your project.
The controls and properties for each type of source in the Contents Editor will be different depending on the type of source that is selected.
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Audio Source. |
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Source Plug-in. |
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Plug-in property controls. |
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Click to add Source plug-ins. |
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