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2024.1.4.8780
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Wwise SDK 2023.1.12
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Banks are files that contain your game's audio data. They can be generated in Wwise Authoring by the sound designer with the help of the SoundBank Manager. They can also be defined and generated with automated processes.
There are two types of bank:
Init.bnk
.Your game must load the Initialization bank first. SoundBanks can then be loaded and unloaded as required. The Events triggered during the game determine which SoundBanks are loaded. With auto-defined SoundBanks, each Event loads its own SoundBank but any shared media assets are only loaded once. With user-defined SoundBanks, each Event loads the SoundBank that contains it, even if that SoundBank also contains many other Events (and associated media assets) that are not required at the time.
ak.wwise.ui.commands.execute
command and pass an appropriate Wwise Authoring Command Identifiers identifier to it, such as GenerateSelectedSoundbanksCurrentPlatform
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