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2024.1.3.8749
2023.1.11.8682
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
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2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Wwise SDK 2023.1.11
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Returns the list of assignments between a Switch Container's children and states.
Name | Type | Description |
---|---|---|
id * | any of: | The ID (GUID), name, or path of the Switch Container. |
string | The name of the object qualified by its type or Short ID in the form of type:name or Global:shortId. Only object types that have globally-unique names or Short Ids are supported. Ex: Event:Play_Sound_01, Global:245489792 | |
string | An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}. | |
string | A project path to a Wwise object, including the category and the work-unit. For example: \Actor-Mixer Hierarchy\Default Work Unit\New Sound SFX. |
(Required *)
Name | Type | Description |
---|---|---|
return | array | List of assignments (pairs of child and state). |
return [...] | object | Assignment (pair of child and state). |
return[...].child * | any of: | The ID (GUID), name, or path of the child assigned to a State. |
string | The name of the object qualified by its type or Short ID in the form of type:name or Global:shortId. Only object types that have globally-unique names or Short Ids are supported. Ex: Event:Play_Sound_01, Global:245489792 | |
string | An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}. | |
string | A project path to a Wwise object, including the category and the work-unit. For example: \Actor-Mixer Hierarchy\Default Work Unit\New Sound SFX. | |
return[...].stateOrSwitch * | any of: | The ID (GUID), name, or path of the State or Switch to which the child is assigned. |
string | The name of the object qualified by its type or Short ID in the form of type:name or Global:shortId. Only object types that have globally-unique names or Short Ids are supported. Ex: Event:Play_Sound_01, Global:245489792 | |
string | An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}. | |
string | A project path to a Wwise object, including the category and the work-unit. For example: \Actor-Mixer Hierarchy\Default Work Unit\New Sound SFX. |
Refer to Using the Wwise Authoring API (WAAPI) for more information about Wwise Authoring API.
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