Version

menu_open
Avertissement : certains renseignements protégés ne sont pas affichés sur cette page.
Assurez-vous d'être connecté si vous êtes un utilisateur avec une license pour des plateformes en particulier.
Wwise SDK 2022.1.18
Release Notes 2019.2.11

The following sections list and describe the changes to Wwise between version 2019.2.10 and version 2019.2.11.
Platform-specific information can be found here:

For earlier versions, please refer to Previous Release Notes.

New Features

  • WG-53834 Profiler: Added the ability to filter Game Objects from the shortcut menu using the Game Object ID.

API Changes

Behavior Changes

  • WG-53829 Using specific listeners is mandatory for the call to AddOutput() for game controller outputs. An error is now printed in the log.

Bug Fixes

  • WG-51624 Fixed: Small memory leak when using Wwise Motion plug-in with DirectInput controllers.
  • WG-52037 Fixed: Use-after-free error using sample-accurate transitions on sources with markers close to the end of the file.
  • WG-53513 Fixed: Wwise crash when a node corresponding to one of the rows in the Contents Editor is deleted.
  • WG-53742 Fixed: Possible memory leak in AK::SoundEngine::DecodeBank under low-memory conditions.
  • WG-53743 Fixed: Illegal memory read in iZotope Trash Box Modeller plug-in under low-memory conditions.
  • WG-53792 Fixed: Possible crash in Wwise on startup.
  • WG-54061 Fixed: Crash when monitoring that a sound bank is already loaded.
  • WG-54062 Fixed: Potential crash when terminating the sound engine when using Ambisonic channel configurations.

Fixes for Community-Reported Bugs

  • WG-53632 Fixed: No error message in Profiler when SetBusEffect fails to load the specified Effect.
  • WG-53677 Fixed: Possible crash when opening Voices Graph.
  • WG-54072 Fixed: (Spatial Audio) The Room/Portal traversal algorithm may generate paths that loop back through the listener's room. These paths are inaudible but may result in a performance hit when trying to compute them.
  • WG-54109 Fixed: Crash upon Profiler connection when Blend Containers are playing and have limiters.

Cette page a-t-elle été utile ?

Besoin d'aide ?

Des questions ? Des problèmes ? Besoin de plus d'informations ? Contactez-nous, nous pouvons vous aider !

Visitez notre page d'Aide

Décrivez-nous de votre projet. Nous sommes là pour vous aider.

Enregistrez votre projet et nous vous aiderons à démarrer sans aucune obligation !

Partir du bon pied avec Wwise