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Wwise Unreal Integration Documentation
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The previous tutorials described how to play music when the game starts and from a specific time in the animation. This tutorial explains how to use Unreal's Physics system to detect collisions between objects and post Wwise Events to play sounds upon impact. It also demonstrates how to use RTPCs to set minimum velocity thresholds to ensure that impact sounds don't play whenever there is minor contact between objects. Finally, it includes a system for instantiating objects in the game to test the impact sound system.
To prepare for this tutorial:
To play a sound when objects collide:
Configure the Blueprint as shown in the following diagram.
This Blueprint does several things:
In the Event Graph, add a system that spawns Actors from the Wwise Object class when you press F in the game, as demonstrated in the following image.
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